Quadruped Myths
15. THE FOURFOOTED TRIBES
In Cherokee mythology, as in that of Indian tribes generally, there is no essential difference between men and animals. In the primal genesis period they seem to be completely undifferentiated, and we find all creatures alike living and working together in harmony and mutual helpfulness until man, by his aggressiveness and disregard for the rights of the others, provokes their hostility, when insects, birds, fishes, reptiles, and fourfooted beasts join forces against him (see story, “Origin of Disease and Medicine”). Henceforth their lives are apart, but the difference is always one of degree only. The animals, like the people, are organized into tribes and have like them their chiefs and townhouses, their councils and ballplays, and the same hereafter in the Darkening land of Usûñhi′yĭ. Man is still the paramount power, and hunts and slaughters the others as his own necessities compel, but is obliged to satisfy the animal tribes in every instance, very much as a murder is compounded for, according to the Indian system, by “covering the bones of the dead” with presents for the bereaved relatives.
This pardon to the hunter is made the easier through a peculiar doctrine of reincarnation, according to which, as explained by the shamans, there is assigned to every animal a definite life term which can not be curtailed by violent means. If it is killed before the expiration of the allotted time the death is only temporary and the body is immediately resurrected in its proper shape from the blood drops, and the animal continues its existence until the end of the predestined period, when the body is finally dissolved and the liberated spirit goes to join its kindred shades in the Darkening land. This idea appears in the story of the bear man and in the belief concerning the Little Deer. Death is thus but a temporary accident and the killing a mere minor crime. By some priests it is held that there are seven successive reanimations before the final end.
Certain supernatural personages, Kana′tĭ and Tsulʻkălû′ (see the myths), have dominion over the animals, and are therefore regarded as the distinctive gods of the hunter. Kana′tĭ at one time kept the game animals, as well as the pestiferous insects, shut up in a cave under ground, from which they were released by his undutiful sons. The primeval animals—the actors in the animal myths and the predecessors of the existing species—are believed to have been much larger, stronger, and cleverer than their successors of the present day. In these myths we find the Indian explanation of certain peculiarities of form, color, or habit, and the various animals are always consistently represented as acting in accordance with their well-known characteristics.
First and most prominent in the animal myths is the Rabbit (Tsistu), who figures always as a trickster and deceiver, generally malicious, but often beaten at his own game by those whom he had intended to victimize. The connection of the rabbit with the dawn god and the relation of the Indian myths to the stories current among the southern negroes are discussed in another place. Ball players while in training are forbidden to eat the flesh of the rabbit, because this animal so easily becomes confused in running. On the other hand, their spies seek opportunity to strew along the path which must be taken by their rivals a soup made of rabbit hamstrings, with the purpose Of rendering them timorous in action.
In a ball game between the birds and the fourfooted animals (see story) the Bat, which took sides with the birds, is said to have won the victory for his party by his superior dodging abilities. For this reason the wings or sometimes the stuffed skin of the bat are tied to the implements used in the game to insure success for the players. According to the same myth the Flying Squirrel (Tewa) also aided in securing the victory, and hence both these animals are still invoked by the ball player. The meat of the common gray squirrel (sălâ′lĭ) is forbidden to rheumatic patients, on account of the squirrel’s habit of assuming a cramped position when eating. The stripes upon the back of the ground squirrel (kiyu′ʻga) are the mark of scratches made by the angry animals at a memorable council in which he took it upon himself to say a good word for the archenemy, Man (see “Origin of Disease and Medicine”). The peculiarities of the mink (sûñgĭ) are accounted for by another story.
The buffalo, the largest game animal of America, was hunted in the southern Allegheny region until almost the close of the last century, the particular species being probably that known in the West as the wood or mountain buffalo. The name in use among the principal gulf tribes was practically the same, and can not be analyzed, viz, Cherokee, yûñsû′; Hichitee, ya′nasi; Creek, yĕna′sa; Choctaw, yanash. Although the flesh of the buffalo was eaten, its skin dressed for blankets and bed coverings, its long hair woven into belts, and its horns carved into spoons, it is yet strangely absent from Cherokee folklore. So far as is known it is mentioned in but a single one of the sacred formulas, in which a person under treatment for rheumatism is forbidden to eat the meat, touch the skin, or use a spoon made from the horn of the buffalo, upon the ground of an occult connection between the habitual cramped attitude of a rheumatic and the natural “hump” of that animal.
The elk is known, probably by report, under the name of aʻwĭ′ e′gwa, “great deer”, but there is no myth or folklore in connection with it.