PART III.
THE "COUP D'ÉCARTÉ."

In which your Adversary is made to Win.

Thus, as I have just explained, in collecting the cards, you select a sixième-major in whichever suit you please, put it at the bottom of the pack, and add in succession the following:

A false shuffle, a false cut, and then deal first two, then three.

In arranging your cards you must not let the king be the turn-up card.

PART IV.
A GAME AT ÉCARTÉ.

In which the Adversary loses a Bet he has made, judging from what he has already seen of the Hand of the Dealer.

Put on the top of the pack the following eleven cards: