PART III.
THE "COUP D'ÉCARTÉ."
In which your Adversary is made to Win.
Thus, as I have just explained, in collecting the cards, you select a sixième-major in whichever suit you please, put it at the bottom of the pack, and add in succession the following:
- 1. One card from the bottom.
- 2. Three chance cards from the middle.
- 3. Three cards from the bottom.
- 4. Two chance cards from the middle.
- 5. Two cards from the bottom.
A false shuffle, a false cut, and then deal first two, then three.
In arranging your cards you must not let the king be the turn-up card.
PART IV.
A GAME AT ÉCARTÉ.
In which the Adversary loses a Bet he has made, judging from what he has already seen of the Hand of the Dealer.
Put on the top of the pack the following eleven cards:
- 1. The queen of hearts.
- 2. The ace of hearts.
- 3. The king of hearts.
- 4. The knave of hearts.
- 5. The ten of hearts.
- 6. The nine of hearts.
- 7. The king of diamonds.
- 8. The seven of hearts.
- 9. The seven of clubs.
- 10. The seven of spades.
- 11. The eight of hearts.