Sun Dial
One player is blindfolded, placed in the center (on the hub of the wheel), and turned around several times to confuse his sense of direction. He then walks around inside the rim while counting twelve, or repeating the verse:—
"Dickery, dickery, dock;
The mouse ran up the clock;
The clock struck ten
He ran down again,
Dickery, dickery, dock."
He stops on the last word, and the number of the space in which he stands is scored to his credit; for instance, if he stops in section eight, it scores eight points for him; if in section three, it scores three points, etc. Should he stop with one foot on a line or outside the circle, he scores nothing. The players take turns, each having but one trial at a turn. The game is won by the player first scoring twenty-five or fifty points, as may be decided.
TAG
The game of plain, old-fashioned Tag may be made great sport, especially if suddenly and unexpectedly commenced in a group of players when other interests seem to lag.
The game has many variations, a considerable number of which are here given, each variation making practically a different game.
This game is found in all countries and is prehistoric. It is supposed to have arisen from the idea of fleeing from an evil spirit, and in those forms from which immunity is found by touching wood or iron or taking some particular position, that especial feature is supposed to have originated in the idea of breaking the spell of the pursuing evil.
The following tag games will be found in their alphabetical order:—
| Cross Tag | Hang Tag |
| Fence Tag | Home Tag |
| French Tag | Japanese Tag (Over) |
| Maze Tag (Line Tag; Right Face) | Shadow Tag |
| Old Man Tag | Stoop Tag (Squat Tag) |
| Partner Tag | Tag |
| Schoolroom Tag | Whip Tag |