"Hello, Callum," he barked. "I won't say it's a pleasure. Stow your gear and strap down."

The claxon sounded stridently, and the inflectionless voice of the robopilot said: "Sixty seconds."

I got into the indicated gee couch and squirmed around seeking some measure of comfort. It had been designed for a much larger man, and I gritted my teeth in the expectation of taking a beating.


After a bruising few minutes, we went weightless, then the servos put us back on internal gravity, and the crew unstrapped.

They ignored me studiously; it wasn't entirely bad manners; there's plenty to be done in the interval prior to the first hop, and it isn't all in just checking co-ordinates and programming master con.

The usual space plan calls for several accelerations and a lot of distance between Terra-Luna proximity and Solar System departure. But Space Regs are disregarded on Priority One missions. So, for probably less than an hour, things were going to be busy in Astrogation.

I retrieved my kit and looked for an unoccupied cubicle.

GS star ships are designed to accommodate twenty-four men in reasonable comfort—a figure arrived at more historically—the sum of experience—than arbitrarily, as the minimum number necessary for the adequate exploration of a new star system.

It breaks down this way: six men to a team, four teams maximum; three for planetary grounding, one for ship's con; since any given team can do either task, they are interchangeable, who gets which depends upon rotation; three for exploration, then, because averages spread over several generations of interstellar capability bear out the fact that mother primaries generally possess no more than three planets that are in the least amicable to humans.