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<Chapter 28> Glossary

[This chapter is under construction]

<Appendix A> COMPUTER HINTS FOR THE *REALLY* GREEN

1. (turning on) Make sure the computer is plugged in and on. Is something on the screen? Can you hear a fan? Does anything happen when you type or move the mouse? Are lights lit or flashing? The screen may be frozen by a "hold" button (look for a light labelled "scroll lock" or something similar. Try touching the upper left button on the keyboard— F1, "escape", "hold", "break", whatever). If the computer is not on look for a switch on back or a key labelled "on" or with a triangle on it.

2. (using a mouse) Determine whether you are looking at a character terminal or a window-oriented screen. If window-oriented, then moving the mouse should cause a pointer to appear and move around. Use this pointer to click on windows, buttons, etc. You click the mouse by pressing its button (leftmost one if there are three). If you hold the mouse button down you can "grab" things and drag them around. Clicking on windows makes them active (ready for commands) and brings them forward.

3. (modifier and function keys) Keys labelled "shift", "alt", "meta", "option", "command", "ctrl" or marked with certain funny symbols are modifier keys. They work like shift keys on a typewriter and can change the effect of typing a key or clicking a mouse button. Function keys, labelled F1, F2, etc., do something immediately—like edit, move to the next page, or quit the program—when you press them. The keys on the keypad (right hand side, looks like a calculator pad) act as function keys in some programs.