If a servant wishes to leave her employment, she never gives direct notice to her mistress. That would be the height of rudeness. Instead she begs permission to visit her home, or a sick relation, or some one who needs her assistance. Upon the day that she should return a long and elaborate apology for her non-arrival is sent, saying that, most unhappily, she cannot be spared from her home or her post of duty. It is then understood that she has left.

In a similar fashion, no mistress tells a servant that she will not suit. A polite explanation that it will be inconvenient to accept her services at the moment is sent through a third party.

In the evening the whole family, servants included, gather in the main room of the house. The master and mistress sit near the hibachi (the stove) and the andon (the big paper lantern); the maids glide in and sit at a respectful distance with their sewing, if they have any. There may be conversation, or the master may read aloud from a book of historical romances or fairy stories; but the servants may laugh and chat as freely over joke or story as anyone.

When bed-time arrives the quilts come out of the cupboards, and are spread with due care that no one sleeps with the head to the north, for that is the position in which the dead are laid out, and so is a very unlucky one for the living. Then the little wooden neck-rests, which they use as pillows, are set in their places, and every one goes to bed. The Japanese day is over.

[CHAPTER X]

JAPANESE GAMES

The children of Japan have many games, and some of these games are shared with them by their fathers and mothers--yes, and by their grandfathers and grandmothers too, for an old man will fly a kite as eagerly as his tiny grandson. The girls play battledore and shuttlecock and bounce balls, and the boys spin tops and make them fight. A top-fight is arranged thus: One boy takes his top, made of hard wood with an iron ring round it, winds it up with string, and throws it on the ground; while it is spinning merrily, another boy throws his top in such a way that it spins against the first top and knocks it over. So cleverly are the attacking tops thrown that the first top is often knocked to a distance of several feet. Other games are playing at war with toy weapons, hunting grasshoppers, which are kept in tiny cages of bamboo, and hunting fireflies. The last pastime is followed by Japanese of all ages, and the glittering flies are pursued by night, and struck down by a light fan.

Wherever there is a stream of water, the boys set up toy water-wheels, and these water-wheels drive little mills and machines, which the boys have made for themselves in the cleverest fashion.

Here is a group whose heads are very close together. Let us peep over their shoulders, and see what it is they watch so quietly and earnestly. Ah! this is a favourite trick. A small boy is setting a team of half a dozen beetles to draw a load of rice up a smooth, sloping board. He has made a tiny cart of paper, and filled it with rice. The traces of the cart are made of fine threads of silk, and he fastens the threads of silk to the backs of the beetles with gum.

Now he has his strange team in motion, and the beetles are marching up the board, dragging their load. The tiny faces in the ring of watchers are filled with deep but motionless interest. Not one dreams of stretching out a finger. There is no need to say, "Don't touch!" No one would dream of touching--that would be very rude. Japanese children manage their own games, without any appeal to their elders. It is not often that a dispute arises, but, should that happen, the question is settled at once by the word of an elder child. The decision is obeyed without a murmur, and the game goes on.