[CHAPTER III]
MARKED CARDS AND THE MANNER OF THEIR EMPLOYMENT

Probably it was at no very recent date in the history of card-playing that some genius first recognised the advantage which would accrue to a player who could devise some means of placing a distinctive mark on the back of each card, imperceptible to all but himself, to indicate its suit and value. Every card-player must at some time or other have exclaimed mentally, 'Oh, if I only knew what cards my opponents hold!' There one has, then, the origin of marked cards. The sharp, above all others, desires to know his opponent's cards. It is almost a necessity of his existence; and in his case it is certainly true that 'necessity is the mother of invention,' and 'knows no law.' Whatever the sharp may find necessary he is sure to acquire, and will not be scrupulous as to the manner of its acquisition.

The systems of card-marking are as numerous as they are ingenious. They vary from a mark which covers the greater portion of the back of the card to a mark which is invisible. This latter may not appear to be of much utility, but it must be borne in mind the sharp is not restricted to the use of the sense of sight only. Sometimes, indeed, it is necessary for him to know the cards without looking at them, and then a visible mark would be of no possible use to him.

So numerous, indeed, are the systems of marking—almost every card-sharper, worthy of the name, having a system peculiar to himself—that it is impossible to give a tenth part of them. To attempt to do so would be to weary the reader, and, further, it is unnecessary. All these various systems are capable of general classification, and a few leading instances will suffice to give the key to the whole. For brevity and convenience, then, we will consider the subject under the following heads:—

A—General principles of marking.
B—The marking of unprinted backs.
C—Marking by dot and puncture.
D—Cards marked in manufacture.
E—Shading and tint-marking.
F—Line and scroll work.
G—Cards marked whilst in play.

§ A—General principles of marking.—Whatever method of marking may be adopted in the preparation of 'faked' cards or 'readers,' however recondite that method may be, it is referable to one or other of two general principles. That is to say, either the cards have each a distinctive mark placed in some convenient position, or the mark is similar in every case, the indication being given by the position which it occupies. Some systems are based upon a combination of the two principles; but all are developments of either one or the other. When the mark, whatever it may be, is placed at one end of the card, it is of course necessary to mark both ends.

The chief desideratum in marking, of course, is to produce work which is easily decipherable to the trained eye of the expert, but which nevertheless is invisible to others. How well this has been accomplished will be seen from the examples which follow. Many of the specimens given herein have been submitted to experts who have been allowed to retain them as long as they pleased, and have been returned with the statement that to all appearance the cards have not been tampered with, no mark being discoverable. This being the case, what chance has a player of detecting the falsification, in the very cursory examination which is possible during play? As the reader will perceive, there is no difficulty in marking cards in such a manner as will arouse no suspicion. Anyone could invent a system which no one but himself could decipher, and which would defy detection. The only difficulty is to read the marks with speed and accuracy. In many games it is only necessary to know which are high cards and which are low; then the matter is considerably simplified. In some games it is not even necessary to know the suit of the cards, and thus the case is simplified still further. It is rarely, indeed, that the sharp requires to know all the cards. Generally speaking, if all the picture-cards and the aces are marked, that will give him all the advantage he needs. The rest may be left to chance and good play. In fact, the sharp uses trickery as little as possible; he never overdoes the thing. Whilst he is winning, he is, as a rule, content to win fairly, for the most part. His subtle methods are reserved—or should be, if he knows his business—for occasions when chance is against him. The fewer are the cards which are marked, the less the chance of detection, and the less the marks are resorted to the better. Obviously, the man who has it in his power to stock his hand with high cards at will, need never be in a hurry to win. The game is in his hands. The sharp who uses marked cards will always contrive to 'work in' those he has prepared when possible, but failing this, he is generally in a position to mark all the cards he wishes to know during the course of the game, as we shall see further on.

§ B—The marking of unprinted backs.—It might very naturally be supposed, that the application of any system of marking to the backs of those cards which are of an even tint, without pattern, would be a very difficult operation. Such, however, is by no means the case. One might think that any mark, however slight, placed upon the plain white back of a 'club-card,' must inevitably be discovered sooner or later. Such an idea, nevertheless, would indicate a very scant acquaintance with the resources which are available to the card-sharper.