The words which head this chapter are hard words. One cannot deny it. They are intended to be so. Being so, they belong to the class of utterances which, according to the sages, 'break no bones.' This may be true enough even of collusion and conspiracy. But in all conscience, or the lack of it, these have broken hearts and fortunes enough to compensate for any amount of merely physical incapacity.
There cannot be the slightest doubt that a large proportion of the cheating which goes on, in what is called polite society, is accomplished by these means. The high position of the players is, unfortunately, no guarantee of fidelity. One may be cheated anywhere, even in exclusive clubs of the most recherché character, as many know to their cost. Practically, there is no high and dry rock upon which the gambler can perch, and say to the tide of cheating—'Thus far shalt thou come, and no farther.' He is not safe anywhere, for he can never tell who may not be tempted, at some time or other, to resort to dishonest practices. The sharp is not always a professional; he may, now and then, be an amateur. Where the stakes are heavy, the temptation to take an unfair advantage of an opponent is occasionally too great for some to resist; especially where no risk of detection is run in so doing. Accidental circumstances will sometimes give a player overwhelming advantages in the play, of which none but he are aware; and who shall say that he will not avail himself of the opportunity which chance has thrown in his way? Against this sort of thing, however, there is no other safeguard than the watchfulness of the players. Where, then, is the 'game,' the amusement, if one has to play, armed at all points, as it were, and living in dread of pickpockets?
It is not with this sporadic kind of cheating, however, that we now have to deal, but with the systematic banding together of individuals to swindle at play. As a notable example of this kind of thing, the reader will do well to peruse the recital of the following incident, which occurred a few winters ago at one of the leading clubs in the West End of London.
At this club a very favourite game was écarté, played generally 'à la galerie.' That is to say, the bystanders were allowed to bet among themselves, or with the players, as to the result of the game. In this case, the lookers-on form themselves into two parties, one behind each player, and lay wagers upon the chances of their respective champions.
The doings of this club, then, afforded an opportunity for cheating which was too good to be missed. Certain unprincipled members therefore proposed, and managed to get elected, two clever French card-sharpers. The method of procedure adopted was to place these two men opposed to each other at a card-table, and let them play écarté. As large a 'gallery' as possible was assembled, and then the fun began. There was nothing of refinement or delicacy of operation in the method employed. All that took place was simply that one or the other of the players lost to order. According to how the betting ran, that is to say, according to the player whose winning would put the most money into the pockets of the conspirators, so would the result of the game be. Certain signs were made to the players, unobserved of the outsiders, and in response to these signs the game was made to go in one direction or the other.
The favourite plan appeared to be for all the conspirators to station themselves behind one of the men, and, of course, other members of the club who wished to join in had to take up their position behind the other. The secret brotherhood then made as many bets with those across the table as they could. When this had been effected, their player was sure to win. If the cards were not running favourably to him, he would put up hands for himself, make the bridge, and give the cards to be cut. No doubt, out of pure courtesy, his opponent would obligingly cut at the required place. At the end of the evening the proceeds were divided among the conspirators.
Well, this little game had gone on for some time, and had doubtless been the means of putting in circulation a good deal of capital which otherwise would have remained locked up, when a most unforeseen and regrettable incident occurred. Among the newly-elected members of the club was one who had some little knowledge of sleight-of-hand. Chancing to be a spectator of the proceedings one evening, he at once 'tumbled to the bridge.' He might well do so, for, as one of the fraternity remarked, the players had latterly become so secure in the ignorance of the members that, owing to their carelessness, the structure referred to had become not so much a bridge as a veritable 'Arc de Triomphe.' Through the enlightenment which was thus brought about, the matter came to be laid before the committee. The result was that Écarté à la Galerie was prohibited. Those who are familiar with club matters will doubtless remember the circumstance, and know the club to which allusion is made.
A very necessary adjunct to collusion of almost any kind is some system of secret telegraphy. With such a system in operation between two or more players who are in secret partnership, there are many games in which winning can be made a certainty. The telegraphy, of course, is seldom of a character which would permit those acquainted with it to indulge in secret gossip, but for the most part consists of signs which indicate the names of the cards. Generally speaking there will be two classes of indications, one for suit, and one for value. For instance, if the player who is signalling is seen to lay his right hand open upon the table, that may serve to indicate hearts; if the hand, instead of lying flat, is resting upon its side, that may mean spades; if clenched flat on the table, clubs may be signified; and finally, if clenched and thumb upwards, that may denote diamonds. The values of the cards are no less easy to indicate. If the telegraphist looks upwards, that may mean an ace; if downwards, a king; if to the left, a queen; if straight in front of him, a knave; if to the right, a ten; with head on one side, and looking upward, a nine; ditto, and looking to the right, an eight; ditto, and to the left a seven, and so on through the whole number. There is no difficulty in arranging a system of this kind, to be worked either by word or sign, and such systems if carefully thought out are very difficult to detect.
Suppose two partners at whist are in collusion and one of them is about to lead. The other may desire him to lead clubs. He may, therefore, address to anyone in the room a sentence beginning, 'Can you tell me——' The initial letter of the sentence indicates the suit which he desires his partner to lead. If he wanted diamonds he would say 'Do you know——' &c. If it was necessary to call for hearts he would observe, 'Have you seen——' &c. Lastly, if spades were in requisition he would ask some question beginning, 'Shall you have——' These things are all very simple, but they mean a great deal, sometimes, in a game of cards.
Another system of signalling sometimes adopted is to indicate the fact of certain cards being held by the position in which the cards are laid upon the table. The person signalling, having looked at his hand, wishes to let his accomplice know that he holds a certain card of importance in the game. Therefore, whilst waiting till the other players have sorted their hands, he closes up his cards for the moment, and lays them before him on the table. The manner of their disposition will give the required cue, or, as it is called, 'office.' The end of the cards farthest from the operator may be taken to represent a kind of pointer, which is set opposite to some particular figure upon an imaginary dial, supposed to be drawn upon the table. Several cards can be indicated in this way, and for others additional factors can be introduced. For instance, the cards may be spread a little, the top card may project a little to one side or over one end, or the operator may keep his fingers resting upon the cards. In fact, the variety of signals is infinite. From the laying down of a cigar to the taking up of a glass of wine, from the opening of the mouth to the stroking of the chin, every movement, however simple and unsuspicious, can be made the means of cheating at almost any game. A code of signals to indicate every card in the pack, and no more difficult to decipher than the Morse code in telegraphy, can be arranged by anyone in five minutes. Indeed, the Morse code itself can be used in connection with what the French sharps call 'La dusse invisible,' a system of signalling to an accomplice by pressure of the foot under the table. In using this system care must, of course, be taken not to tread on the wrong person's toes.