There can be no doubt that the affairs which so suddenly called him to Paris were both pressing and important; for, to all appearance, they have occupied his attention ever since. That appointment has never been kept, and, so far as can be ascertained, he has never from that date to this put in an appearance in England. To all his former friends and acquaintances he is 'lost to sight,' though, to a great many of them, he undoubtedly is 'to memory dear,' and very dear.

A sharp may generally be trusted to arrive at a sound decision in all matters affecting his own interests; and it certainly cannot be said that 'Lambri Pasha' has proved himself to be an exception to the rule.

At baccarat collusion and conspiracy are generally used for the purpose of 'rooking' some particular individual of the pronounced 'Juggins' type, and the plan of operation is somewhat as follows.

We will suppose that the field of action is the card-room of some small club, where baccarat is played clandestinely, and for heavy stakes. Among the members who are addicted to this pastime there is one youngster with more money than brains, and several of the reverse characteristics. Half a dozen of these latter habitués of the club will sit around a table prepared for the game in an upper chamber, waiting the advent of their victim. Upon the table in front of the dealer is the shoe containing the proper number of packs: the cards being arranged, we will say, to give six winning coups to the bank, and then to lose right out to the end. They are not playing—far from it, although the table may be strewn with money. Theirs is a waiting game for the present, and they are passing the time as best they can.

When the dupe arrives at the club it is whispered to him that there is a little game in progress upstairs. His arrival is signalled to the conspirators, and by the time the innocent fledgling reaches the room, there is a game apparently in full blast. The new-comer sees that the bank is winning every time. At the end of the six winning coups the dealer says he has won enough, or makes some other excuse for retiring from the game. A new dealer is therefore required, and it does not need much persuasion to induce the 'mug' to take the bank. There is a superstition to the effect that banks which commence luckily for the dealer will continue so to the end, and the unfortunate youth never suspects that it is a 'put-up job' for him. Consequently he sits down to play, and naturally he loses everything to the end of the deal. The 'Juggins,' however jubilant he may have been, soon finds that he has no cause for rejoicing. You see, when a man takes the bank in the middle of a game he cannot have the cards shuffled, but must take them just as they lie on the table, and continue the game from the point at which the last dealer left it. If proceedings of this kind are not to be stigmatised as wholesale robbery, it is difficult to see how they are to be described.

The most common method of cheating at poker in clubs and private houses alike, but particularly in good society, is one which is accomplished by means of collusion, and in connection with that process of the game known as 'raising out.'

In poker, the bets of the players are raised in rotation around the table, and the players who wish to remain 'in'—that is to say, those who do not wish to forfeit what they have already staked—must all have equal stakes in the pool. Now, unless a man has a particularly good hand he is not disposed to risk too much upon its chance of winning; consequently, when the stakes have risen to a certain amount, he will stand out rather than go beyond what he has already risked.

Two men, then, in secret partnership, upon sitting down to play, will contrive to get the man with most money, or the best player (their greatest antagonist) between them. Therefore, if these two men systematically raise their bets, whether they have good hands or not, they must eventually reach the point at which the other players will 'go out.' If the man between them wishes to remain in, he must make good, or, in other words, bring his stakes up to an amount equal to those of the conspirators. This he may do for some time, but sooner or later the game will become 'too hot' for him and he will go out. He is between two fires, and stands no chance whatever. Then, everyone else having gone out, the game is in the hands of the two sharps, and they can finish it in any way they think best. They may keep on raising each other for a time, until at last one of them refuses to stake another 'chip,' and throws away his hand, and then the other simply takes the pool. Or one of them may 'call' the other, and upon seeing the hand may throw his own away without showing it, the inference being that it is not so good as that of his supposed antagonist. There is really no need for the other players to see either of the hands. They cannot be called, because one or the other of them is always raising his stakes, and until the stakes are made good without anyone raising, the call is not complete and no hands are shown. Then, when all the other players are 'raised out,' there is nobody left to call upon them to show their hands. At the end of the evening, of course, they divide the spoil.

These things may all appear to be very simple, but they are extremely difficult of detection by outsiders. Indeed, it is the very simplicity of collusion that constitutes the great charm of its employment, and the great safeguard against its detection. Unlike manipulation, it can be accomplished by anyone and gives far less indication of its existence. The only drawback to it is that where there is a conspiracy there is always a chance of rogues falling out, and honest men being put in possession of the truth.

In every kind of game, and in every department of trickery, collusion has been utilised as a ready means of arriving at the consummation of the sharp's desires. It is seldom, indeed, that a scheme of any magnitude is devised without more than one person concerned in it; and the accomplices have assumed every kind of guise, tinkers, tailors, soldiers, sailors, waiters, club-porters, card-canvassers, and even officers of justice. There is no end to the disguises in which these individuals have appeared, and apparently no limit to their ingenuity.