The two cards thus played constitute what is called a 'turn.' After each turn the dealer pays the money he has lost and receives what he has won. All money staked upon cards other than those which have either won or lost remains undisturbed upon the layout. The players are then at liberty to rearrange their bets in any manner they may think fit, and the game continues. Again the top card is removed from the box, revealing a fourth, and placed upon the card already at 'C.' As before, those who have staked upon the card now showing in the box receive the amount of their bets in due course. And so on until no more cards remain in the box.

There is one advantage enjoyed by the dealer in which the other players do not participate. When it so happens that both cards of a 'turn' are of the same value, both kings, for instance, such an occurrence is termed a 'split,' and a split means that the bank loses nothing, but, on the contrary, takes half the money, if any, which is lying upon the card of that value in the layout. This advantage or refait gives the bank a preponderance of the chances to the amount of about three per cent.

The above is the simplest form of the game; but, in reality, it is usually played in a more complicated manner. For instance, the players can 'string their bets'; that is to say, they can bet on more than one card at a time. A counter placed between any two cards signifies backing either of the two cards to win, and then the player will win if either of those cards wins, or lose if either loses, and so on. A single counter may be so placed as to back all the high cards to win, and the low ones to lose, or vice versa. By 'coppering,' or, in other words, placing a special counter called a 'copper,' upon his stake, a player can bet that any card will lose instead of win.

With this short explanation of the game, we will proceed to consider the various methods of cheating at faro.

The swindling which is practised in connection with this game, and for which it affords ample scope, may be divided into two kinds. Firstly, where the players cheat the bank; and secondly, where the bank cheats the players. This latter class may again be considered under two heads, viz. cheating with fair cards and fair boxes, and cheating by means of prepared cards and mechanical arrangements connected with the faro-box and other appliances of the game.

We will take, first of all, the methods employed by the players to cheat the bank. This is done where the players are professional sharps who have contrived to 'put up a mug' (i.e. to persuade a dupe) to take the bank. The general practice is for one of the conspirators to have a room of his own laid out for the game, and into this very private room the victim is decoyed. In a case of this kind the 'rig is worked,' or in other words the swindle is perpetrated, by means of a dealing-box, so constructed as to enable the players to know what cards will win for them, and what will win for the bank. With this knowledge they run no risk of staking their money on the wrong cards. The contrivances for effecting this desirable result are known as 'tell-boxes.' Broadly speaking, these are of two kinds, the 'sand-tell' and the 'needle-tell.'

The sand-tell box is so called because it is used in conjunction with prepared cards, which have been 'sanded' or roughened on one side, or both sides, as the case may be.[9] The cards which are intended to 'tell' are left smooth on their faces; all the others are slightly roughened on both sides. The effect of this mode of preparation is that, whilst the cards which are roughened on both sides will tend to cling together, any card which lies immediately upon the smooth face of a 'tell-card' will slip easily.

Fig. 41.

The box with which these cards are used is shown in fig. 41, which represents a section taken through the centre of the box, from top to bottom. Referring to 'A' in the illustration, s, s are two of the springs which press upwards upon the partition p, this in turn keeping the cards tightly pressed against the top of the box, in which the aperture or window w is cut. These details are of course common to all dealing-boxes, as already explained. The trickery, however, in this instance is in connection with the front side of the box. Instead of being of an equal thickness all round, the front is made double. That is to say, an additional plate of metal is put inside the box, covering the whole of the front plate, except that it does not reach the top by the thickness of two cards.