Do you suppose,” the walrus said,
“That they could get it clear?”
“I doubt it,” said the carpenter,
And shed a bitter tear.
————
Resumption of [Note C], [page 36].
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Playing for Amusement.
If this principle were carried out to its logical result, and everybody played for amusement in the ludicrous sense in which this word is generally understood, it is manifest that—as no one would ever see either a card led or played, or know what suit was trumps—it would be useless continuing to ask each other for information on those abstruse points; and unless, by some alteration in the laws of whist, an intelligence department outside the table were provided to supplement the precarious knowledge acquired by looking at the last trick, the game would shortly collapse from its innate absurdity; unfortunately we seldom arrive at this point; what usually takes place is this: