The game is always played with the adjunct of a “lay-out,” which is depicted in the accompanying cut. The outer line, as shown in the illustration, represents the outer edge of the table, which is covered with a green cloth. The middle line serves no special purpose, but adds one more striking feature to the device. The inner line serves to mark off that portion of the table on which are depicted the representation of the four jacks found in every pack of cards. At the two ends of the table and on the right hand side are blank spaces. Those at the ends are colored—the one at the top red, the one at the bottom black. The space on the right hand side is for the placing of wagers.

Any number of persons may play.

Bets may be made in either one of the four ways—on the red; on the black; on either jack, or on any one of the four jacks. In the two cases first mentioned the bettor places his wager on the color which he selects. If he wishes to bet on any particular jack (that of hearts, clubs, diamonds or spades), he lays his money on that one which he chooses. If he prefers to bet that some jack (without indicating which) will win, he lays his venture upon the blank space at the right hand side of the table, as shown in the diagram.

If he bets on the winning color, the bank pays him an amount equal to the sum staked, which latter, of course, he receives back. If he selects a particular jack and the one on which he has placed his wager happens to win, his stake is returned to him, together with an increment of ten times the amount. If he places his wager on the blank space to the right he is understood to have bet that some one of the four jacks will win, and if his hazard prove successful, his gains are measured by a sum twice that of his original bet.

The bets having all been made and placed, the play commences. The banker places a full pack (fifty-two cards) in a dealing box, similar to those used in playing “faro,” which have been already described, but with this variation: In “faro” the cards are inserted and dealt face uppermost, the opening being large enough to afford a clear view of the card; in rouge et noir they are inserted and dealt face downward, and the aperture[aperture] in the box is only large enough to permit the dealer to run them off readily with the index and second fingers of the left hand.

The first two cards, after being withdrawn from the box, are laid upon the table, faces downward, and the third is turned over. This constitutes a “run,” and the gains or losses of the players are determined by the color (and sometimes the denomination) of the third card. If it happens to be red the bank pays all bets placed on the space at the upper end of the table, marked “red,” and gathers in all other wagers placed upon the table. If it chance to be a jack, and any player has placed his money on the representation of that particular jack upon the “lay-out,” the fortunate individual wins ten times the amount which he ventured. If a player has bet upon “jacks,” without naming any particular one—placing his money in the space at the right hand side of the table—and a jack of any suit is turned up, he is given, as his winnings, double the amount of his wager.

On the other hand, if the bettor has laid his stake either upon “jacks” or on any particular jack, and no jack turns up, he loses.

Even when fairly played, the chances in favor of the bank are large enough to satisfy any banker whose greed for gain is not abnormal. But as in all other games, the rapacious sharks who operate it are not satisfied with even the most extraordinary percentage of chances. What they seek is absolute certainty, and in the game of rouge et noir, as conducted even in so-called “square” houses, they have contrived to secure it.

In dealing the cards, resort is had to many of the same tortuous devices which are employed in “faro,” an explanation of which may be found in the chapter devoted to that game.