After the cards are shuffled he draws one from the pack and places it at the bottom, face upward. This is called “burning” a card. The object is to prevent what is known among gamblers as “bottom dealing,” and this practice measurably interferes with one of the favorite practices of card sharpers. First, all bets are made before they deal. Two cards are given to each player, one at a time. When all have been supplied, the players look at their hands. The king, queen, jack and ten spot each count ten; an ace counts one or eleven, at the option of its holder, but he is always guided in his determination by the exigencies of his hand. The remainder of the cards are reckoned according to the number of spots upon their faces. Each player signifies his satisfaction, or dissatisfaction with his hand by “standing” or calling for a card which is dealt to him, face upward. If this does not satisfy him he can call for a second or even a third, as long as it does not count more than twenty-one. If a player, who elects to draw to his hand, finds that the number of spots on the cards drawn, added to the number on those which he first received, exceeds twenty-one, he is said to have “burst,” and throws his hand face downward upon the table, the stake being forfeited to the banker, who is always the dealer.

After all have stood or drawn, the dealer turns his hand face upward on the table, and either stands or draws. If he draws and “bursts,” that is makes his count exceed twenty-one, he pays to each player the stake which he has advanced, provided such player has not already overdrawn. If he stands, or draws so that his hand does not exceed twenty-one, he receives from or pays to each player in rotation; the one whose cards reckon up nearest twenty-one being considered the winner. In the case of a tie between the dealer and any of the players, the former takes the stakes.

Every man who has ever played Vingt-un knows that the foregoing description of the game is palpably incomplete. The author does not aim fully to instruct the ignorant as to the legitimate method of playing all games of cards. Wherever a game, as honestly played, is described in this book, it is his intention to give only such an explanation of the game as may enable the reader thoroughly to comprehend the frauds practiced by blacklegs. It is idle folly to say to a man that he is on the edge of a precipice, who does not understand what a precipice is.

There can be no question that the explanation of the tricks of “professionals” in this game will be thoroughly comprehended by those who have ever played it, either for the purposes of amusement or in a gaming “hell.”

In the first place the dealer enjoys an unquestionable advantage, and the sharper always endeavors to obtain the deal if possible. Failing in that, two other resources are open to him. As honestly played, the game is one which calls for the exercise of some little discretion, considerable finesse and extraordinary boldness. If square players possess these qualifications, it is necessary for the “professional” to encounter from some “point of vantage.” The most common agencies employed to effect this result are the use either of marked cards or of the “bug.” If he uses the latter, it is comparatively easy for him to fill in his hand without a draft, standing on two cards and raising from—and at the same time discarding to the “bug.” If he is able to make use of the marked cards, it is, of course, easy for him to tell what he will receive on the draw, and he guides his action accordingly.

The “second” hand, is often found invaluable to gamblers who wish to win at this game. If a sharper has marked cards, or “paper,” he can readily deal from eight, while he draws with absolute certainty[certainty]. If, on the other hand, he is using a fair pack, it is not much trouble for him to prick those above the nine. This having been done, on dealing a “second,” it is the simplest thing in the world to pick up twenty-one every time.

It is much easier to deal a “second” at vingt-un than at poker, for the reason that the deal affords far better opportunities for delay and stoppage in the former game than in the latter.

Any reader who is not a preternatural idiot can easily see that a “professional” who uses “paper” has enough percentage to bankrupt a greenhorn with the utmost celerity and dispatch.

Sometimes a partner is found valuable. In such a case, the latter usually sits directly on the right hand of the dealer. A system of signals between the two confederates having been arranged, the “elder” hand is able to tell precisely when it is advisable for him to “draw.” This he does without any regard to his own hand. It is no difficult matter for an accomplice to continue his draft until some card appears on top that will fill the dealer’s[dealer’s] hand. Marked cards, are of course, an advantage even in the accomplishment of this scheme. When both circumstances are combined—i. e. “paper” and partner—there can be little doubt as to which party will win.

It is not an uncommon practice among gamblers to “stand” on their first two cards without drawing, even when they have not more than twelve or thirteen. The object is to mislead an unsuspecting player into the belief that they already hold nineteen or twenty.[twenty.] The result often is that the latter is thus induced to draw until he “bursts.” Just here, is where the advantage of having a partner is most apparent. The dealer either draws according to some previously determined system of signals between himself and his partner, or is guided by the action of his confederate not drawing.