On its face, this game appears to be one of pure chance. As played upon fair and circus-grounds, however, there is very little chance about it. The “banker” does not throw the dice fairly. Through long practice, he is able to retain two of them between the fingers of the hand which he holds over the inverted dice-box. The other die he allows to remain in the box, and rattles it against the sides, occasionally knocking the box itself against the button of his coat in order to simulate the sound produced by the shaking of three dice. When he removes his hand from the mouth of the dice cup, he drops upon the table the two dice which he held in his hand and permits the third die to fall by chance. The reader will perceive, that he thus makes himself absolutely certain as to two of the faces which will be exposed when the cup is lifted. When it is remembered, that the box is not agitated until all the bets have been made, it will be readily perceived how great is the unfair advantage thus obtained.

This game is a favorite one with outside sharpers for “ringing in” loaded dice on the manipulators. It is a very simple matter to substitute prepared cubes for those used by the operator, and, after winning his money, to replace those originally employed by him. I have myself successfully practiced this trick many times, very much to the financial loss and mental chagrin of the proprietor of the dice and box.

One of the most artful devices practiced by swindlers in operating this game is that which I will now describe. The proprietor of the game has, as a confederate, a “side partner,” who keeps himself studiously in the back-ground until the opportune moment presents itself for his appearance upon the scene of action. Meanwhile, the chief manipulator of the scheme inveigles a countryman, whose avarice surpasses his sense, to enter into a partnership with him for the purpose of fleecing his own friends and acquaintances. This individual is to develop, later, into the dupe. He is required, before securing an interest in the prospective profits of the game, to advance a sum of money, the amount of which is gauged only by the size of his pocket and credulity. After the proprietor has received the cash, the countryman remains by the table where the game is being operated, serenely confident that he is about to win a large sum through imposing upon the confidence of his towns people. The “side partner” soon makes his appearance, usually in a state apparently bordering on beastly intoxication. The greenhorn regards him in the light of a “soft mark,” and at once approaches him with the suggestion that he “try his luck.” To this the seemingly drunken man assents, substitutes loaded dice or “other ringers” for those previously used by the operator, thus winning the entire amount of his stake. This he continues to do, until he has won a sum sufficient to absorb all the “capital” which the “sucker” had advanced. The result is that the latter’s interest in the concern is speedily wiped out, and the proprietor and his confederate divide the sum thus gained between them.

CRAPS.

This is a favorite game among steamboat men, and is particularly popular among colored people. I first became acquainted with it on board the steamboat “City of Chester” on the Mississippi river. I was traveling in partnership with a man named Martin, and we had succeeded in fleecing one man out of some $800, at poker in the cabin. I went out on deck, and my attention was arrested by hearing a negro crying in a stentorian voice, “come 7 or 11,” then another man calling out, “chill’en cryin’ fo’ bread.” This was followed by the sound of something rolling on the floor. My curiosity was aroused, and I went below to learn what was going on. Here I first saw the game of “craps” and my introduction to it cost me precisely $15. I went up-stairs and informed my partner that I had discovered a new game. He was anxious to see it, and together we returned to the main deck where the play was in progress. He dropped $10 to the “crap” roller, expressed himself as satisfied, and we returned to the cabin. I did not at the time understand how I was cheated, although I was perfectly well satisfied that the cheating had been done. Since then, I have discovered all about it.

The game is played with dice about half the size of the cubes ordinarily used in other games. Only two are employed and they are held in the hand and thrown forward upon the table or whatever surface may be convenient. The numbers 7 and 11 are called “craps.” After the dice have ceased rolling the spots on both sides are added together, and if the sum is equal to 7 or 11, the “crap” thrower wins all bets which have been made against him. If the same amount to two, three, or twelve, he loses, and is required to pay each player the amount of his stake. Should the sum of all the spots on the two dice amount to four, five, six, eight, nine or ten, he is entitled to continue throwing, until he has either cast the amount thrown again, or throw a seven. In the former case he wins the player’s bets; if, however, the sum of the spots amount to 7 before the number first thrown turns up again, he loses.

The game commences by one player throwing the dice until he loses, when the next player at his left takes the cubes, and so on in rotation.

The favorite method of cheating at this game is by the substitution of unfair dice. For this purpose, loaded dice are sometimes used, and sometimes dice specially prepared, on the faces of one of which, are painted two aces, two twos and two sixes, while the other dice is inscribed[inscribed] with two threes, two fours and two fives. If the reader will take pains to figure out the combination of numbers which may be made with two dice so prepared, he will see that it is an utter impossibility for the thrower to make either, two, three or twelve, the numbers which will be a loss to him. In addition to this circumstance it is also apparent that the chances of throwing 7 are very greatly increased by the arrangement of two fours on one dice and two threes on the other, as well as two fives on one and two twos on the other. The small size of the dice employed in playing this game and the fact that they are thrown from the hand, renders the substitution of unfair dice a comparatively easy matter.

Although the game, as I have said, is an especial favorite among negroes and deck-hands, nevertheless it is frequently played by “high toned” gamblers and for large stakes.

Of course, the dice are usually made of bone, although in a recently raided game in Chicago, the players anticipating interference on the part of the police, had their little cubes made of cut sugar, and when the officers of the law made their appearance, swallowed the dice, and there being no gaming implements found, the case against them was necessarily dismissed.