These little implements are used chiefly for winning drinks or cigars, or small sums of money. They are eight-sided spinning tops made of ivory, the respective sides being numbered one to eight. Sometimes they are made fairly, but dice tops of the latter description are not in favor with the professional gambler, who uses a top having a moveable iron peg which the sharper may so arrange as to cause the high or low numbers to fall uppermost when the top comes to rest, after being spun. If the peg be turned one way a high number will come uppermost; if the other, a low number. Of course the greenhorn, not being aware of this little peculiarity of the top, it is comparatively an easy matter for the confidence man or other cheat to arrange the peg in such a way that when he spins for himself he turns up a high number, and when his opponent takes the same article in hand, however, he invariably turns up a low one. It may be seen that the former has it in his power to win as often as he chooses, but in order that his luck may not appear[appear] to be positively miraculous, he sometimes permits his dupe to win.
GRAND HAZARD.
Three dice are used in this game. Sometimes they contain spots, as do ordinary dice, sometimes on the faces are painted representations of birds, animals, or reptiles, such as an elephant, an eagle, a rattlesnake, etc. On the table upon which the dice are thrown is spread a cloth on which are depicted numbers or figures corresponding to those upon the faces of the cubes. Bets are made by playing the stakes upon whatever square or squares the player may select. The dice are dropped through a funnel-shaped cup, somewhat similar in form to that used in “hieronymus,” and the gains or losses of the bettors are determined by inspecting the face of the dice which lie uppermost after they have fallen upon the table. If any player has wagered his money, for instance, upon the number six, and one of the dice show a six-spot on its upper face, the bettor is paid the amount which he has ventured. In case the three dice should all show the same number or figure when they fall, the proprietor pays to the bettor, who has placed his stake upon the corresponding square on the cloth, 180 for 1.
In this, as in all other fraudulent games with dice, gamblers resort to the substitution of “ringers” for fair dice, and have the poor fools, who risk their money on such schemes, practically at their mercy.
MUSTANG.
This game is substantially identical with “grand hazard,” the only variations being, that differently inscribed dice are employed. The same sort of cloth on which are depicted squares containing the prizes is used, and the dice are dropped through a similar metal funnel. The dice, however, are usually of either one of the two sorts. In those of the first description, the faces of the cubes are painted, respectively, with a club, a heart, a spade, a diamond, an anchor and a star. The faces of the other description of dice employed, are respectively marked with a snake, an elephant, an eagle, a baby and a turtle.
LOADED DICE.
Almost every one has heard of loaded dice, but there are comparatively few among the guild of professional gamblers who are experts in their use. The sharper who does not travel, preferring to wait, at home, such victims as the antipodes of Providence may send him, is satisfied with employing occasionally, a set of high dice. But the peripatetic scoundrel who, like Satan, “wanders to and fro upon the earth,” seeking for victims, usually provides himself with three sets—one “high,” one “low,” and one “square.” The fraudulent dice are loaded with quicksilver, the interior of each dice being hollowed out in such a manner as to cause the weight to fall upon the opposite side to that intended to come up, the weighted side being, of course, always undermost.
The professional, in using these dice against a single adversary, usually works very rapidly, distracting the dupe’s attention, as far as possible, from his operations by story telling or some other interesting conversation. He changes the cubes swiftly and often, “ringing in” the “high” one for himself, and the “square” ones for his opponent; or the latter for himself and the “low” ones for his victim, occasionally, however, using the fair dice for both, in order to disarm suspicion.