THE “TRAILER” AND THE “SUCKER.”

BUNKO.

It is doubtful whether there is a man, woman or child in the United States, who has been in the habit of reading the daily press, who has not heard of “Bunko,” and does not have a vague sort of idea that it is a gigantic scheme for swindling. Yet so hazy is the general information of the public as to the details of its operation, that even those who may have read the published accounts of the mode in which the thousands of unfortunates have been victimized through this scheme, are liable themselves to be defrauded in a precisely similar manner because of their own ignorance. I believe that I speak within bounds when I say that millions have been lost and won through this game. It is my intention to so thoroughly expose the methods of its manipulators, that hereafter those who may be fleeced through their operations can attach the blame primarily only to themselves.

The essential requisites of a “Bunko” outfit are—9 small dice with a dice-box, a “Bunko” chart, and—last, but by no means least—a skillful and in every way competent “capper.” It is the peculiar province of the latter to seek out victims and “steer” them to their ruin. The devices resorted to in order to lure the unsophisticated into the den of “Bunko” sharps are too numerous to admit of any detailed description. There is, however, one fundamental principle underlying them all,—to gain the confidence of the man whom it is proposed to rob, and then, by specious representation, to draw him on, step by step, until the unprincipled gang of scoundrels shall have bled him of the last cent which they can obtain. Of all descriptions of gamblers, “Bunko” men are, if not the most astute, certainly the most unscrupulous and the most pitiless. No chicanery is too contemptible, no treachery too base for them to employ; and not infrequently they consummate their schemes of fraud by the perpetration of deeds of actual violence.

The prospective victim having been enticed into the “den of thieves,” the modus operandi by which he is fleeced will now be described as briefly as a necessarily full explanation will permit. The first object that meets his eye is a table upon which is spread an oil-cloth, on which are painted forty-six squares, numbered from 9 to 54, inclusive. The arrangement of the numbers is shown in the accompanying diagram, which also shows the fortune which awaits the players. The game is played by means of throwing the above mentioned dice. The nine little ivory cubes are placed in a box and either the “sucker” or the “capper” (who, as a pretended friend, always plays in concert with the dupe) throws them upon the table. The spots on the top of all the dice are added together, and the sum total is taken as the number which has been thrown. Reference is now had to the chart, and the legend painted upon the square containing the number thrown by the players is read off.

In order to follow the game through, the chart itself must now be explained. If the reader will look at the diagram, he will see that some of the squares contain, in addition to the numbers which are painted upon all of them, figures representing certain sums of money, while others are marked “0,” yet others “00,” while upon some of them is depicted the abbreviation “rep.” He will also observe that some of the squares contain figures representing sums of money which are inscribed with the abbreviation “cond.” The letters “rep” stand for representing; “cond” is the abbreviation for conditional. The mode of play may be best explained by an illustration. If the player, for instance, throws 18, (which number may be found in the upper left hand corner of the chart), it will be seen that the square bears the abbreviation “rep.” This indicates that the player may double (i. e., either pay for another chance and throw again), or withdraw from the game, forfeiting the 50 cents or $1.00 (usually the latter sum) which he has already paid. Suppose that he throw 15, which number may be found in the fourth square from the left in the upper row of the chart, he wins $1.00. If he throws 54—the second number to the right in the fourth horizontal row of squares—he wins $500. If he throws a number painted upon a square inscribed with “0,” “00,” or the abbreviation “chic’y” (which is a contraction for chancery), he neither wins nor loses, and the proprietors magnanimously permit him to try his “luck” (God save the mark) again.

But it is when he throws a number corresponding to that in a square inscribed with a sum of money and the abbreviation “cond” (conditional) that his bad fortune commences.

And just here it is proper to say, that as a matter of fact it makes comparatively little difference what number he actually throws, inasmuch as the man behind the cloth usually counts the spots on the dice to suit himself. As a rule, the man who is fool enough to risk his money at such a scheme is too great a fool to see that his number is correctly read. But if he should insist upon examining the dice for himself, his pseudo-partner, the “capper,” who sits at his elbow, is always at hand to overturn one of the cubes, thereby defeating his last, laudable attempt at self preservation.

“BUNKO” CHART.

Cond.
Rep. Rep.$1.00Rep.$500.00
$500.00
18 39152710
25
Cond.
Rep.Rep.Rep.Ch’cy.Rep.
$5000.00
3246304236
23
$20.00$5.00$1.000 0$300.000
125014205145
Cond.
Ch’cy.$500.00Rep. $1000.00Rep.
$500.00
375419 5316
33
Cond. Cond.
Rep.$1000.00Rep.0 0
100.00 $100.00
2494349
17 28
Cond.
Bl’k.Rep.Ch’cy.$5.000 0
$500.00
2935261334
48
Cond. Cond.
00 0$300.00 Rep.
$100.00 $1000.00
224111 21
31 40
Cond.
$500.00Rep.Rep.
$500.00
523847
44