| 26. Kt - Kt 4 | R - Kt 3 | |
| 27. P - K 5 | R - Kt 2 | |
| 28. B - B 4 | B - B 2 |
All these moves are practically forced, and as it is easily seen they tie up Black's position more and more. White's manœuvres from move 24 onwards are highly instructive.
| 29. Kt - B 6 | Kt - Kt 3 |
This wandering Knight has done nothing throughout the game.
| 30. Kt (B5) - K 4 | P - K R 3 | |
| 31. P - K R 4 | Kt - Q 4 | |
| 32. Q - Q 2 | R - Kt 3 | |
| 33. P × P | Q - B 1 |
If P × P; K - B 2, and Black would be helpless.
| 34. P - B 4 | Kt - K 2 | |
| 35. P - K Kt 4 | P × P | |
| 36. P × P | Resigns. |
There is nothing to be done. If B - Kt 1; Q - R 2 ch, K - Kt 2; B × P.
The student should notice that, apart from other things, White throughout the game has had control of the Black squares, principally those at K 5 and Q B 5.
From now on to the end of the book I shall give a collection of my games both lost and won, chosen so as to serve as illustrations of the general principles laid down in the foregoing pages.