36. R - K 1 K - B 3
37. R - K 4 R - Kt 5
38. P - Kt 4 R - R 3

If R × R P; Kt × B of course would win a piece

39. R - B 3 B - B 4
40. R - B 3 ch K - Kt 2
41. P - Kt 3 B - Q 5
42. K - Kt 2 R - R 1
43. P - Kt 5 R - R 3
44. P - R 5 R × Kt
45. P × R R - B 3
46. P - Kt 6 Resigns.

GAME 8. CENTRE GAME

(Berlin 1913)

White: J. Mieses. Black: J. R. Capablanca.

1. P - K 4 P - K 4
2. P - Q 4 P × P
3. Q × P Kt - Q B 3
4. Q - K 3 Kt - B 3
5. Kt - Q B 3 B - Kt 5
6. B - Q 2 O - O
7. O - O - O R - K 1

In this position, instead of the text move, P - Q 3 is often played in order to develop the Q B. My idea was to exert sufficient pressure against the K P to win it, and thus gain a material advantage, which would, at least, compensate whatever slight advantage of position White might have. The plan, I think, is quite feasible, my subsequent difficulties being due to faulty execution of the plan.

8. Q - Kt 3 Kt × P
9. Kt × Kt R × Kt
10. B - K B 4