3. R × Q B × R
4. Q - Q 7

and White wins one of the two Bishops, remains with a Q and a B against a R and B, and should therefore win easily. These two examples show the

danger of advancing the K Kt P one square, after having Castled on that side.

Example 13.

This is another very interesting type of combination. Black has a R for a Kt and should therefore win, unless White is able to obtain some compensation immediately. White, in fact, mates in a few moves thus:

1. Kt - B 6 ch P × Kt

Forced, otherwise Q X P mates.

2. Q - Kt 3 ch K - R 1
3. B × P mate.

Example 14.—The same type of combination occurs in a more complicated form in the following position.