| 24. R - K 1 |
White cannot stand the slow death any longer.
He sees danger everywhere, and wants to avert it by giving up his Queen's side Pawns, expecting to regain his fortunes later on by taking the initiative on the King's side.
| 24. ........ | R - K 3 ! |
Much better than taking Pawns. This forces White to defend the Knight with the Rook at K 1, because of the threat R - Kt 3.
| 25. R (K1) - Q B 1 | K - Kt 2 |
Preparatory to R - Kt 3. The game is going to be decided on the King's side, and it is the isolated double Pawn that will supply the finishing touch.
| 26. P - Q Kt 4 | P - Kt 4 |
To prevent P - Kt 5, defending the Knight and liberating the Rooks.
| 27. P - R 3 | R - Kt 3 | |
| 28. K - B 1 | R - R 7 |