Example 37.—Here is a position in which to have the Bishop is a decided advantage, since not only are there Pawns on both sides of the board, but there is a passed Pawn (K R P for White, Q R P for Black). Black should have extreme difficulty in drawing this position, if he can do it at all.

Example 38.—Again Black would have great difficulty in drawing this position.

The student should carefully consider these positions. I hope that the many examples will help him to understand, in their true value, the relative merits of the Knight and Bishop. As to the general method of procedure, a teacher, or practical experience, will be best. I might say generally, however, that the proper course in these endings, as in all similar endings, is: Advance of the King to the centre of the board or towards the passed Pawns, or Pawns that are susceptible of being attacked, and rapid advance of the passed Pawn or Pawns as far as is consistent with their safety.

To give a fixed line of play would be folly. Each ending is different, and requires different handling, according to what the adversary proposes to do. Calculation by visualising the future positions is what will count.


15. HOW TO MATE WITH A KNIGHT AND A BISHOP

Now, before going back again to the middle-game and the openings, let us see how to mate with Knight and Bishop, and, then, how to win with a Queen against a Rook.