Now it is evident that all the Black pieces are tied up, and it only remains for White to find the quickest way to force the issue. White will now try to place his Queen at K R 6, and then advance the K R P to R 5 in order to break up the Black Pawns defending the King.
| 28. Q - K 3 | R - K 2 |
If 28...P - B 5; 29 Q - K R 3, P - K R 4; 30 Q - R 4, R - K 2; 31 Q - Kt 5, K - Kt 2; 32 P - K R 4, Q - Q 2; 33 P - K Kt 3, P × P; 34 P - B 4, and Black will soon be helpless, as he has to mark time with his pieces while White prepares to advance P - R 5, and finally at the proper time to play R × B, winning.
| 29. Q - R 6 | K - Kt 1 | |
| 30. P - K R 4 | P - R 3 | |
| 31. P - R 5 | P - B 5 | |
| 32. P × P | P × P | |
| 33. R × B | Resigns. |
Commenting on White's play in this game, Dr. E. Lasker said at the time that if White's play were properly analysed it might be found that there was no way to improve upon it.
These apparently simple games are often of the most difficult nature. Perfection in such cases is much more difficult to obtain than in those positions calling
for a brilliant direct attack against the King, involving sacrifices of pieces.
23. RELINQUISHING THE INITIATIVE
In the third case, there is nothing to do, once the material advantage is obtained, but to submit to the opponent's attack for a while, and once it has been repulsed to act quickly with all your forces and win on material. A good example of this type of game is given below.