2. Q R - K 1 R - K 3
3. Q R - K 3 R (B 1) - K 1
4. K - B 1 K - B 1

Black wants to bring his King to the centre of the board in order to be nearer to whatever point White decides to attack. The move is justified at least on the general rule that in such endings the King should be in the middle of the board. He does nothing after all but follow White's footsteps. Besides, it is hard to point out anything better. If 4...P - Q 4; 5 R - Kt 4 ch, followed by K - K 2, would leave Black in

a very disagreeable position. If 4...P - K B 4; 5 R - Q 4! R × R? 6 P × R, R × P; 7 K - B 2, R - K 2; 8 R - Q R 4, winning the Q R P, which would practically leave White with a passed Pawn ahead on the Queen's side, as the three Pawns of Black on the King's side would be held by the two of White.

5. K - K 2 K - K 2
6. R - Q R 4 R - Q R 1

The student should note that through the same manœuvre Black is forced into a position similar to the one shown in the previous ending.

7. R - R 5!

This move has a manifold object. It practically fixes all of Black's Pawns except the Q P, which is the only one that can advance two squares. It specially prevents the advance of Black's K B Pawns, and at the same time threatens the advance of White's K B Pawns to B 4 and B 5. By this threat it practically forces Black to play P - Q 4, which is all White desires, for reasons that will soon become evident.

7. ........ P - Q 4
8. P - Q B 4! K - Q 3

Evidently forced, as the only other move to save a Pawn would have been P × P, which would have left all Black's Pawns isolated and weak. If 8...P - Q 5; 9 R - K 4, K - Q 3; 10 P - Q Kt 4! R - K 4; 11 R - R 6, and Black's game is hopeless.

9. P - B 5 ch K - Q 2
10. P - Q 4 P - B 4