7. R - R 6 R - Q B 2

He could not play K - Q 3, because P - Q B 4 would win at least a Pawn. This in itself condemns his last move K - K 3, which has done nothing but make his situation practically hopeless.

8. R (Q 4) - Q R 4 P - K Kt 4

Now forced, but it is a little too late. He could not play 8...K R - B 2, because P - K B 4 would have

left his game completely paralysed. Black now finally awakens to the danger, and tries to save the day by the counter-demonstration on the King's side, which he should have started before. Of course, White cannot play R × R P, because of R × R, followed by R - R 3, recovering the Pawn with advantage.

9. P - K R 4 ! P - Kt 5

Black is now in a very disagreeable position. If he played 9...P × P; 10 R × P would leave him in a very awkward situation, as he could not go back with the King, nor could he do much with either Rook. He practically would have to play 10...P - K R 3, when White would answer 11 P - Kt 4, threatening to win a Pawn by P - Kt 5, or, if that were not enough, he might play K - Q 4, to be followed finally by the entry of the King at B 5 or K 5.

10. K - K 2