In addition to the pastimes mentioned in the preceding pages, I shall produce two or three more; and they are such as require no skill in the performance, but depend entirely upon chance for the determination of the contest.
We have a childish diversion usually introduced at Christmas time, called the Game of Goose. This game may be played by two persons; but it will readily admit of many more; it originated, I believe, in Germany, and is well calculated to make children ready at reckoning the produce of two given numbers. The table for playing at goose is usually an impression from a copper-plate pasted upon a cartoon about the size of a sheet almanack, and divided into sixty-two small compartments arranged in a spiral form, with a large open space in the midst marked with the number sixty-three; the lesser compartments have singly an appropriate number from one to sixty-two inclusive, beginning at the outmost extremity of the spiral lines. At the commencement of the play, every one of the competitors puts a stake into the space at No. 63. There are also different forfeitures in the course of the game that are added, and the whole belongs to the winner. At No. 5 is a bridge which claims a forfeit at passing; at 19, an alehouse where a forfeit is exacted and to stop two throws; at 30, a fountain where you pay for washing; at 42, a labyrinth which carries you back to 23; at 52, the prison where you must rest until relieved by another casting the same throw; at 58, the grave whence you begin the game again; and at 61, the goblet where you pay for tasting. [982] The game is played with two dice, and every player throws in his turn as he sits at the table: he must have a counter or some other small mark which he can distinguish from the marks of his antagonists, and according to the amount of the two numbers thrown upon the dice he places his mark; that is to say, if he throws a four and a five, which amount to nine, he places his mark at nine upon the table, moving it the next throw as many numbers forward as the dice permit him, and so on until the game be completed, namely, when the number sixty-three is made exactly; all above it the player reckons back, and then throws again in his turn. If the second thrower at the beginning of the game casts the same number as the first, he takes up his piece, and the first player is obliged to begin the game again. If the same thing happens in the middle of the game, the first player goes back to the place the last came from. It is called the game of the goose, because at every fourth and fifth compartment in succession a goose is depicted, and if the cast thrown by the player falls upon a goose, he moves forward double the number of his throw.
We have also the Game of Snake, and the more modern Game of Matrimony, with others of the like kind; formed upon the same plan as that of the goose, but none of them, according to my opinion, are in the least improved by the variations.
XXVI.—CROSS AND PILE.
Cross and pile, or with us head or tail, is a silly pastime well enough known among the lowest and most vulgar classes of the community, and to whom it is at present very properly confined; formerly, however, it held a higher rank, and was introduced at the court. Edward II. was partial to this and such like frivolous diversions, and spent much of his time in the pursuit of them. In one of his wardrobe rolls we meet with the following entries: "Item, paid to Henry, the king's barber, for money which he lent to the king to play at cross and pile, five shillings. Item, paid to Pires Barnard, usher of the king's chamber, money which he lent the king, and which he lost at cross and pile; to Monsieur Robert Wattewille eightpence." [983]
A halfpenny is generally now used in playing this game; but any other coin with a head impressed on one side will answer the purpose: the reverse of the head being called the tail without respect to the figure upon it, and the same if it was blank. Anciently the English coins were stamped on one side with a cross. One person tosses the halfpenny up and the other calls at pleasure head or tail; if his call lies uppermost when the halfpenny descends and rests upon the ground, he wins; and if on the contrary, of course he loses. Cross and pile is evidently derived from a pastime called Ostrachinda, Οστρακινδα, known in ancient times to the Grecian boys, and practised by them upon various occasions; having procured a shell, it was seared over with pitch on one side for distinction sake, and the other side was left white; a boy tossed up this shell and his antagonist called white or black, Νυξ et ημερα, (literally night and day), as he thought proper, and his success was determined by the white or black part of the shell being uppermost.
CHAPTER III.
I. The Lord of Misrule said to be peculiar to the English.—II. A Court Officer.—III. The Master of the King's Revels.—IV. The Lord of Misrule and his Conduct reprobated.—V. The King of Christmas—of the Cockneys—VI. A King of Christmas at Norwich.—VII. The King of the Bean.—VIII. Whence originated.—IX. The Festival of Fools.—X. The Boy Bishop.—XI. The Fool-Plough.—XII. Easter Games.—XIII. Shrove-Tuesday.—XIV. Hock-Tuesday.—XV. May-Games.—XVI. The Lord and Lady of the May.—XVII. Grand May-Game at Greenwich.—XVIII. Royal May-Game at Shooter's-hill.—XIX. May Milk-Maids.—XX. May Festival of the Chimney Sweepers.—XXI Whitsun-Games.—XXII. The Vigil of Saint John the Baptist, how kept.—XXIII. Its supposed origin.—XXIV. Setting of the Midsummer Watch.—XXV. Processions on Saint Clement's and Saint Catherine's day.—XXVI. Wassails.—XXVII. Sheep-shearing and Harvest-home.—XXVIII. Wakes.—XXIX. Sunday Festivals.—XXX. Church Ales.—XXXI. Fairs, and their diversions and abuses.—XXXII. Bonfires.—XXXIII. Illuminations.—XXXIV. Fireworks.—XXXV. London Fireworks.—XXXVI. Fireworks on Tower-hill, at Public Gardens, and in Pageants.