Place twenty or thirty small articles on a tray or table, or the floor, and cover with a cloth—different kinds of buttons, pencils, corks, nuts, string, knives, or other such small things. Make a list and have a column opposite for each player's name. Uncover for just one minute and then take each player by herself and check off the articles she can remember. The winner is the one who remembers the most.

Morgan's Game

Players run quickly to a certain bill-board or shop window where an umpire is posted to time them a minute for their observation. They then run back to head-quarters and report all they can remember of the advertisements on bill-board or objects in shop window.

Scout Meets Scout

Patrols of Scouts are to approach each other from a distance. The first to give the signal that the other is in sight wins. In this game it is not fair to disguise but hiding the approach in any way is admissible. You can climb a tree, ride in any vehicle, or hide behind some slowly moving or stationary object. But be sure to keep in touch with the one who is to give the signal.

It is best that others should not know the Scouts' secret passwords, so one is given at a time in this book for those that can search best.

Acting Charades

may be indoors or out. A very good one is for two or three players to act as if they wanted some special thing that is in sight. The first who discovers what this is then selects some other players to act with her.

Unprepared Plays

Relate the plot of some simple play, after which assign a part to each of several to act out. Let them confer for a short time and then act it. This develops many fine talents and is one of the most useful games for the memory, expression, and imagination.