For several nights the medical student was tied down in case he should be frightened and run away, after that he was left without bonds. He was kept away from the camp for about two months. But he was not allowed to become a practitioner until he was some years older: first he dealt in conjuring, later on he was permitted to show his knowledge of pharmacy.

His conjuring cures are divers.

A burn he cures by sucking lumps of charcoal from it. Obstinate pains in the chest, the wizard says, must be caused by some enemy having put a dead person's hair', or bone in it. Looking wisdom personified in truly professional manner, he sucks at the affected spot, and soon produces from his mouth hair, bones, or whatever he said was there.

If this faith-healing does not succeed, a stronger wizard than he must have bewitched the patient; he will consult the spirits. To that end he goes to his Minggah, a tree or stone—more often a tree, only the very greatest wirreenuns have stones, which are called Goomah—where his own and any spirits friendly towards him may dwell.

He finds out there who the enemy is, and whence he obtained his poison. If a wirreenun is too far away to consult his friendly spirits in person, he can send his Mullee Mullee, or dream spirit, to interview them.

He may learn that an enemy has captured the sick person's Doowee, or dream spirit—only wirreenuns' dream spirits are Mullee Mullee, the others are Doowee—then he makes it his business to get that Doowee back.

These dream spirits are rather troublesome possessions while their human habitations sleep they can leave them and wander at will. The things seen in dreams are supposed to be what the Doowees see while away from the sleeping bodies. This wandering of the Doowees is a great chance for their enemies: capture the Doowee and the body sickens; knock the Doowee about before it returns and the body wakes up tired and languid. Should the Doowee not return at all, the person from whom it wandered dies. When you wake up unaccountably tired in the morning, be sure your Doowee has been 'on the spree,' having a free fight or something of that sort. And though your Doowee may give you at times lovely visions of passing paradises, on the whole you would be better without him.

There is on the Queensland border country a dillee bag full of unclaimed Doowees. The wirreenun who has charge of this is one of the most feared of wirreenuns; he is a great magician, who, with his wonder-working glassy stones, can conjure up visions of the old fleshly habitations of the captured Doowees.

He has Gubberahs, or clever stones, in which are the active spirits of evil-working devils, as well as others to work good. Should a Doowee once get into this wirreenun's bag, which has the power of self-movement, there is not a great chance of getting it back, though it is sometimes said to be done by a rival combination of magic. The worst of it is that ordinary people have no power over their Doowees; all they can do is to guard against their escaping by trying to keep their mouths shut while asleep.

The wirreenuns are masters of their Mullee Mullees, sending them where they please, to do what they are ordered, always provided they do not meet a greater than themselves.