And so wherever stories of Fleetfoot’s bravery went, stories of Flaker’s magic were told. And just as Fleetfoot worked to learn all the arts of the hunter, so Flaker worked to learn the arts which made him both a priest and a medicine man.

Flaker listened to all the stories that were told by the best hunters. He questioned them eagerly and learned many things which the hunters themselves soon forgot. He learned the haunts of the wild animals in the various seasons. He knew where to look for the best feeding grounds and the places of shelter from storms.

And so when the fame of Flaker was noised about among all the clans, people came from near and from far to make gifts and to get his advice.

THINGS TO DO

Find soft wood or stone and see if you can engrave some animal on it.

Find a stick with branches and carve the head of some animal upon the end of the short branches.

Dramatize this story.

Draw one of these pictures:
Fleetfoot starting out with his drum.
Flaker speaking to the young men of the brotherhood.
Flaker inquiring of returning hunters about the game and the feeding grounds.
Strangers coming with gifts to get Flaker’s advice.


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