"That wasn't much of a loss," he said cheerfully. "I haven't been gone half a day, so there's no harm done."

Dorothy, however, when the boy rejoined the party, gave him a good scolding.

"When we're doing such an important thing as searching for Ozma," said she, "it's naughty for you to wander away and keep us from getting on. S'pose she's a pris'ner—in a dungeon cell!—do you want to keep our dear Ozma there any longer than we can help?"

"If she's in a dungeon cell, how are you going to get her out?" inquired the boy.

"Never you mind; we'll leave that to the Wizard; he's sure to find a way."

The Wizard said nothing, for he realized that without his magic tools he could do no more than any other person. But there was no use reminding his companions of that fact; it might discourage them.

"The important thing just now," he remarked, "is to find Ozma; and, as our party is again happily reunited, I propose we move on."

As they came to the edge of the Great Orchard the sun was setting and they knew it would soon be dark. So it was decided to camp under the trees, as another broad plain was before them. The Wizard spread the blankets on a bed of soft leaves and presently all of them except Scraps and the Sawhorse were fast asleep. Toto snuggled close to his friend the Lion, and the Woozy snored so loudly that the Patchwork Girl covered his square head with her apron to deaden the sound.