When all possible combinations have been made, and further progress is impossible, the twelve packets may be taken up in order, beginning on the left, re-dealt, and played exactly as before. If necessary, there may be two re-deals.

THE MILL.

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THE MILL

Two Entire Packs of Cards

RULES

PLAY

Take from the pack one ace and place it in the centre before you; next deal out eight cards, grouping them round the ace to represent the wings of a windmill. The first four kings that appear in dealing are to be played in the four angles (see tableau). These, with the centre ace, form the five foundation cards. Each of the four kings is to descend in sequence to ace, while upon the centre ace four entire families are to be piled in sequences (Rule II).