Next place cards in descending sequences in the Garden, transferring them from one packet to another as often as you please (Rules I and III), and you may place cards from the Bouquet in the same way. For example, place the four of diamonds (see tableau) on the five of clubs, then take the ten of hearts from the Bouquet and place it on the knave of diamonds. The nine of clubs can now be transferred, and the ace and deuce of diamonds are released.
This patience is exceedingly difficult. Cards taken from the Bouquet cannot be returned to it, and there is only one deal. The greatest care must, therefore, be taken in placing cards in sequence and in playing them. You are not obliged to do either, and it is often better to leave a card than to play it, as it may be useful in releasing others.
When an entire packet is cleared off, you may begin a new one with a card from the Bouquet or from the Garden (Rule I), and this is often the only means of removing a king, which, being the highest card, can never be transferred.
THE HEMISPHERES.
THE HEMISPHERES
Two Entire Packs of Cards
RULES
- Only cards that belong to their proper hemisphere are available.
- Cards of the wrong colors may be exchanged into their proper hemispheres whenever the opportunity occurs, and at the end of the game, when all the cards are dealt and the talon is exhausted, they may be transferred without an exchange.
- Cards may only marry those belonging to their own Race, but cards from the talon may marry those of any Race.
- The barriers cannot be moved till the end of the game, when they are played to complete the foundations.
- All the foundations must follow suit.