ILLUSTRATIONS OF SCORE SETTLING

In the four layouts following, the illustrations represent all the hands together as they are laid down after one of the players wins. They serve to clear up "settling" of the scores and also bring out important points in the playing of the hands. In each case the score of the four players is given in total and practice in the calculating of scores can be obtained by beginners by scoring these hands and comparing their results with the given scores.

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East Wind "Mah-Jongged" with a total score of [608] points. He collects double this amount from each of the other three winds because he is East Wind, and winning, collects double. This makes 1216 from each player or a total of 3648. He then throws his hand into the discard and the other three players settle, the high hand collecting the difference between his hand and the remaining two. In the illustration, West Wind is the high hand and he collects 336 from South Wind and 484 from North Wind, the difference between his hand and those of South and North Winds, respectively. He then discards his hand and leaves the South and North Winds to settle. They do this by South Wind collecting 48 points from North; both discard their tiles, and the scores are settled. It might be best here to analyze the above layout to see how the play went. East Wind's hand appeared harmless enough because he had most of it concealed, only exposing two sets. On this account, none of the other opponents would hesitate about discarding the [eight of bamboo] which allowed him to Mah-Jongg. North and South Winds having poor hands themselves might have held the eight of bamboo and not have taken a chance on it "putting him out" if they had been warned how near he was to winning, for West Wind had an exceptionally fine hand with the best part of it concealed and he won back from North and South Winds more than half of his payment to East, the winner.

North and South Winds fell in a conflict of suits, one of the most frequent occurrences of the game and one which spoils a great many otherwise good hands. They were both attempting to complete "all dot" hands and each has two conflicting pairs, namely, 5 and 6 of dots. Either of them to win can only have one pair in their hand, and each was holding the other from any chance of winning.

When two players play for the same suit, it is best for both to give up any idea of obtaining all of one suit, and fill in the hand with one or two sets of winds or dragons. Very often one can get three doubles in this way when it would be impossible to complete a hand of all one suit.