Susan VECCIA and Joanne FREEMAN Electronic Archives for the Public:
Use of American Memory in Public and
School Libraries

This joint discussion focuses on nonscholarly applications of electronic library materials, specifically addressing use of the Library of Congress American Memory (AM) program in a small number of public and school libraries throughout the United States. AM consists of selected Library of Congress primary archival materials, stored on optical media (CD-ROM/videodisc), and presented with little or no editing. Many collections are accompanied by electronic introductions and user's guides offering background information and historical context. Collections represent a variety of formats including photographs, graphic arts, motion pictures, recorded sound, music, broadsides and manuscripts, books, and pamphlets.

In 1991, the Library of Congress began a nationwide evaluation of AM in different types of institutions. Test sites include public libraries, elementary and secondary school libraries, college and university libraries, state libraries, and special libraries. Susan VECCIA and Joanne FREEMAN will discuss their observations on the use of AM by the nonscholarly community, using evidence gleaned from this ongoing evaluation effort.

VECCIA will comment on the overall goals of the evaluation project, and the types of public and school libraries included in this study. Her comments on nonscholarly use of AM will focus on the public library as a cultural and community institution, often bridging the gap between formal and informal education. FREEMAN will discuss the use of AM in school libraries. Use by students and teachers has revealed some broad questions about the use of electronic resources, as well as definite benefits gained by the "nonscholar." Topics will include the problem of grasping content and context in an electronic environment, the stumbling blocks created by "new" technologies, and the unique skills and interests awakened through use of electronic resources.

SESSION II

Elli MYLONAS The Perseus Project: Interactive Sources and
Studies in Classical Greece

The Perseus Project (5) has just released Perseus 1.0, the first publicly available version of its hypertextual database of multimedia materials on classical Greece. Perseus is designed to be used by a wide audience, comprised of readers at the student and scholar levels. As such, it must be able to locate information using different strategies, and it must contain enough detail to serve the different needs of its users. In addition, it must be delivered so that it is affordable to its target audience. [These problems and the solutions we chose are described in Mylonas, "An Interface to Classical Greek Civilization," JASIS 43:2, March 1992.]

In order to achieve its objective, the project staff decided to make a conscious separation between selecting and converting textual, database, and image data on the one hand, and putting it into a delivery system on the other. That way, it is possible to create the electronic data without thinking about the restrictions of the delivery system. We have made a great effort to choose system-independent formats for our data, and to put as much thought and work as possible into structuring it so that the translation from paper to electronic form will enhance the value of the data. [A discussion of these solutions as of two years ago is in Elli Mylonas, Gregory Crane, Kenneth Morrell, and D. Neel Smith, "The Perseus Project: Data in the Electronic Age," in Accessing Antiquity: The Computerization of Classical Databases, J. Solomon and T. Worthen (eds.), University of Arizona Press, in press.]

Much of the work on Perseus is focused on collecting and converting the data on which the project is based. At the same time, it is necessary to provide means of access to the information, in order to make it usable, and them to investigate how it is used. As we learn more about what students and scholars from different backgrounds do with Perseus, we can adjust our data collection, and also modify the system to accommodate them. In creating a delivery system for general use, we have tried to avoid favoring any one type of use by allowing multiple forms of access to and navigation through the system.

The way text is handled exemplifies some of these principles. All text in Perseus is tagged using SGML, following the guidelines of the Text Encoding Initiative (TEI). This markup is used to index the text, and process it so that it can be imported into HyperCard. No SGML markup remains in the text that reaches the user, because currently it would be too expensive to create a system that acts on SGML in real time. However, the regularity provided by SGML is essential for verifying the content of the texts, and greatly speeds all the processing performed on them. The fact that the texts exist in SGML ensures that they will be relatively easy to port to different hardware and software, and so will outlast the current delivery platform. Finally, the SGML markup incorporates existing canonical reference systems (chapter, verse, line, etc.); indexing and navigation are based on these features. This ensures that the same canonical reference will always resolve to the same point within a text, and that all versions of our texts, regardless of delivery platform (even paper printouts) will function the same way.