CHAPTER VIII
THE LADY OF THE LAND
ASSOCIATIONS dating from heathen times are preserved in other traditional games, the full meaning of which becomes apparent only when we compare these with their foreign parallels. Some of these games in their cruder and more primitive forms are sports, in which dialogue takes the place of rhymed verses, and in which the characters that are introduced are frequently spoken of as animals.
Among the dancing and singing games first described by Halliwell is one called by him The Lady of the Land. In this game one side is taken by a mother and her daughters, the other by a second woman, and the game consists in the daughters changing sides. The verses that are recited are as follows:—
[Pg 79] Here comes a woman from Babyland,
With three small children in her hand.
One can brew, the other can bake,
The other can make a pretty round cake.
One can sit in the garden and spin,
Another can make a fine bed for a king.
Pray m'am will you take one in?
(1846, p. 121.)
One child is then pointed out and passes to the other side, and this is continued till all are selected.
Twelve further variations of the words used in playing this game were recovered from different parts of the country by Mrs. Gomme (1894, I, 313). Of these two, one from Shropshire (No. 3) and one from the Isle of Wight (No. 6), like that of Halliwell, designate the woman as "from Babyland." Others, from the Isle of Man and from Galloway (Appendix), describe her as from Babylon, while further variations mention Sandiland (No. 9), Cumberland (Berks, No. 8), and others. The word Babyland, which occurs in three out of thirteen variations of the game, is probably the original one, for it has a parallel in the corresponding German game in the name Engelland, the land of the spirits of the unborn.
The Babyland game in a more primitive form is known as Little Dog I call you, in which the players also change sides (1894, I, 330). In this game, the one side is taken by a girl who looks after a number of children, the other by a girl who is designated as Little Dog, and who stands apart. The children secretly impart their wishes to their owner or leader, who warns them against laughing, and then calls the Little Dog and tells him to pick out the child who has expressed such and such a wish. Should this child laugh by inadvertence, she at once goes over to the Little Dog. If not, the dog is left to guess who has imparted the wish, and by doing so he secures the child. If he fails to guess aright, the child goes and stands behind the leader and is altogether removed out of the reach of the Little Dog. This is continued till all belong to one side or the other, and the game concludes with a tug of war.