There are double-handed, three-handed, and four-handed games, each having some variations. In the double-handed game the players stand on opposite sides of the net. The player who first delivers the ball is called the server, and the other the striker-out. The first game having been played, these interchange; the server becomes the striker-out, and the striker-out the server; and so alternately in subsequent games of the set. The server usually announces the intention to serve by the interrogation “Ready?” If answered affirmatively, the service is made, the server standing with one foot outside the base line, and from any part of the base line of the right and left counts alternately, beginning with the right.

The ball so served is required to drop within the service line, half-court line, and side line of the court which is diagonally opposite to that from which it was served, where the service from the base line must fall to be a service. If the ball served drops on or beyond the service line, if it drops in the net, if it drops out of the court, or on any of the lines which bound it, or if it drops in the wrong court, or, if in attempting to serve, the server fails to strike the ball, it is a “fault.” A fault can not be taken, but the ball must be served the second time from the same court from which the fault was served.

Though the service is made if the striker-out is not ready, the service shall be repeated, unless an attempt is made to return the service on the part of the striker-out; which action shall be construed to be equivalent to having been ready. No service is allowed to be “volleyed”; that is, the striker-out is not allowed to return a service while the ball is “on the fly,” or before a “bounce.” If such a return of service is made, it counts a stroke for the server.

To properly return a service, and have the ball in play, the ball is to be played back over the net or between the posts before it has touched the ground a second time, or while on the “first bounce,” and is subject to no bounds other than the side and base lines of the court. After the ball is in play, it may be struck while “on the fly,” but policy would dictate a bounce to determine whether or not it has been played beyond the boundaries of the court. A ball served, or in play, may touch the net, and be a good service or return. If it touches the top cord it is termed a “let,” a “life,” or a “net” ball, and need not be played if it drops just inside the net, on the striker-out side, but must be served again. Should it fall on the service side, or in the wrong court on the striker-out side, or out of bounds, it counts a “fault.” If, however, it falls so as to be a good return, in any stage of the game other than service, it must be played as a good ball. In play, if the striker-out volleys the service, or the ball in play, or fails to return the service or the ball in play, or returns the service or the ball in play so that it drops untouched by the server, on or outside of any of the lines which bound the court, or if the striker-out otherwise loses a stroke, as we will find presently, when we consider the conditions common to both server and striker-out, the server wins a stroke.

In the handling of the racket the greatest dexterity may be attained by careful study and practice. The twist ball is a feature of the game which good players utilize to the greatest advantage. The uncertainty of its bounces is calculated to outwit the most adroit.

Since, under certain conditions of failure on the part of the striker-out, the advantage in count of a stroke comes to the server, so, too, the striker-out reaps a harvest if the server serves two consecutive faults, or if the server fails to return the ball in play, or if the server returns the ball in play so that it drops untouched by the striker-out on or outside any of the lines which bound the court, or if the server loses a stroke under conditions common to both server and striker-out, in any of which cases the striker-out wins a stroke. There are conditions under which each player loses a stroke: If the service-ball, or ball in play, touches the player, or anything worn or carried by him, except the racket in the act of striking; or if the player strikes or touches the service-ball, or ball in play, with the racket more than once; or if in returning the service-ball, or ball in play, the player touches the net with any part of the body, or with the racket, or with anything that is worn or carried; or if the ball touches either of the posts; so if the player strikes the ball before it has passed the net, or if the service-ball, or ball in play, drops or falls upon a ball lying in either of the players’ courts. So much for the conditions under which the players, either server or striker-out, win or lose a stroke.

As for scoring, there are two systems, each of which has its adherents. Both should be understood, and the more thoroughly the player understands both, the more at ease will he be in any company with whom he may be playing.

The first plan is this: The first stroke won counts for the player, winning a score of fifteen; the second stroke won by the same player counts for that player an additional score of fifteen, making a total of thirty; the third stroke won counts for him an additional ten, making the score forty. Unless there is a tie of forty, the fourth stroke won by that player entitles him to score game. If, however, both players have won three strokes, the score is called deuce, and so on until at the score of deuce either player wins two consecutive strokes, when the game is scored for that player. Six games constitute a “set,” and the player who first wins them wins the set, unless in case both players win five games, when the score is called “games-all,” and the next game won by either player is scored advantage game for that player. If the same player wins the next game he wins the set. If he loses the next game, the score is again called “games-all”; and so on until at the score of games-all either player wins two consecutive games, when he wins the set. An exception to this is where an agreement is entered into not to play advantage sets, but to decide the set by one game after arriving at the score of games-all. In this mode of scoring both the server and the striker-out are entitled to count, while in the “alternative method” it is different.

An alternative method of scoring is as follows, in which the term “hand-in” is substituted for “server,” and “hand-out” for “striker-out.” In this system the hand-in alone is able to score. If he loses a stroke he becomes hand-out, and his opponent becomes hand-in, and serves his turn. Fifteen points won constitutes the game. If both players have won fourteen points, the game is set to three, and the score called “love-all.” The hand-in continues to serve, and the player who first scores three points wins the game. If he or his partner loses a stroke, the other side shall be hand-in. During the remainder of the game, when the first hand-in has been put out, his partner shall serve, beginning from the court from which the last service was not delivered, and when both partners have been put out, then the other side shall be hand-in.

The hand-in shall deliver the service in accordance with the restrictions mentioned for the server, and the opponents shall receive the service alternately, each keeping the court which he originally occupied. In all subsequent strokes the ball may be returned by either partner on each side. The privilege of being hand-in two or more successive times may be given.