The young ladies questioned Madame D’Hernilly about the rules of the different games at cards: but, upon this point, she did not think it right to satisfy their curiosity. “It must be owned,” she said, “that we find fewer examples among women than men, of an inordinary fondness for cards, but we cannot be too much upon our guard against the love of play: recollect, besides, the observation, unfortunately too just, which one
of our poets makes upon the avidity with which people sometimes give themselves up to gaming:—‘We begin by being dupes, and end by being cheats.’”
“Long live our childish games!” cried Ernestina, “these at least do not occasion any remorse.”
THE SHUTTLECOCK AND THE SEE-SAW.
The weather cleared up, and the young people resumed their usual walks in the garden. The swing was out of order, and Madame D’Hernilly would not permit them to make use of it till it was repaired. The imagination of our juvenile group quickly suggested something to supply its place. A plank, placed across a very solid marble bracket, which they happened to find on the ground in the middle of the bower, was fastened to it by iron cramps, in order to render it more secure. The gardener, one of those ingenious fellows to whom we give the name of jack-of-all-trades, because he knew a little of every thing, and was besides a very decent mason, smith, and even blacksmith, seconded the impatience of the young ladies: the see-saw was soon ready, and Adriana and Aglaé were the first to spring upon it. They were both of them of the same height, and about the same weight, conditions quite necessary for the players at this game. Madame D’Hernilly watched that their alternate ascent and descent should be managed without any jerk, which might derange the machine, or, which
was worse, make the young ladies, who were seated at each extremity, lose their balance.
I recollect at this moment some moral lines upon the game of see-saw; they are rather obsolete, and the versification is not distinguished for its elegance, but the lines contain a maxim well worth remembering, the force of which could not be heightened by the finest language:
Behold the play-game; those who rise