Each one in turn gives his conundrum and the player to his left must answer it if he can; if he fails, any one present may help him out.

The conundrums may be written if preferred, mixed up in a hat or basket and each player takes one to answer.

Some of them may prove very funny. For the best conundrum and best answer given, a prize may be awarded.

Examples--

Why is Mr. ---- like the flatiron building?

Because he is so very tall.

Why is Miss ---- like sugar?

Because she is easily melted, that is, overcome.

HUNTING THE WHISTLE.