Picture Puzzles

Materials Required: As many pieces of cardboard about 6 by 8
inches as there are children,
As many pairs of scissors as there are children,
One or more tubes of paste,
Several old magazines.

There is such a fascination about cutting and pasting that a game like this is one of the best you can choose for a dull day. Each child has an old magazine, a piece of cardboard and a pair of scissors, while tubes of paste lie conveniently near. When the children are seated around a table the game begins. It is played in this way: Each player cuts from his magazine a picture (which must be smaller than his card), pastes it upon his piece of cardboard, and when it is dry and firm cuts it in pieces with six straight cuts of the scissors, so as to make a puzzle. He then mixes the pieces and passes them to his neighbour on the right. At a given signal each child tries to put the puzzle which he has received together as quickly as possible. The one who finishes first calls out that he is through, and he is of course the winner.

As a sequel the children will enjoy colouring the puzzles. If they are pretty and neatly made they may be given to a child's hospital, to amuse some other little children in the long days of convalescence.


How to Play the Daisy Game

This is a good guessing game for two or more children to play, and if you will follow the directions given in chapter [IX.] you will find that it can be made quite easily. None of the players should have seen the key, or answers to the conundrum, but if you find that they have seen it, you can write on the slips of paper, instead of the conundrums, the names of flowers with the letters mixed for example, sapyn, for pansy. Each child in turn pulls a petal from the daisy and tries to guess the name of the flower, which is the answer to the conundrum written on the under side of the petal. Five minutes is the time allowed, and if the player has not guessed the flower in that time he must pass the petal to the child on his left, who also has five minutes in which to guess it. If he guesses correctly the petal belongs to him, and at the end of the game the player having the most petals has won.


Horses in the Stable