When you are ready to begin, each player takes a large tiddledywink chip and a small one of the same colour—but different from his opponent's—and at a signal given by a third person, who acts as umpire, the race begins. Snap the tiddledywink chip just as you do in playing the game, only taking great care not to send it out of the course, for if it goes outside the lines you must set it back three inches. The umpire follows the race, of course, and settles all disputed questions.


Pictures from Fairy Tales

Materials Required: A number of old magazines,
Twice as many sheets of cardboard or heavy brown
paper, 10 by 12 inches, as there are children,
As many pairs of scissors as there are children,
A tube of paste for each child.

Two or three children who know and love the old fairy tales can spend a delightful hour playing this game. Each one should have several old magazines and a sheet of cardboard, as well as scissors and a tube of paste. The leader, who may be one of the children or an older person, explains the game as follows: Each child is expected to make a picture on his sheet of cardboard to illustrate some fairy tale. It is not necessary to draw it; he can cut from the magazines people and properties and scenery and paste them upon the card. He must be sure not to tell anyone the story he has chosen. At the end of half an hour the pictures should be finished. A bell is rung for everyone to stop work and the pictures are placed where all can see them. The leader now holds one up before the children and asks them what story they suppose it illustrates, and what particular part of the story. The child who answers first wins the picture. The other pictures are held up, one at a time, and the children try to see who can guess them first. If they are ready for another round of the game after this one is finished, they may find it amusing to vary it by making pictures from "Mother Goose."

Transcriber's notes:

P.177. 'aesily' perhaps a typo for 'easily', changed.

Fixed various punctuation.