And Diomed III was an Open Planet.
It happened less often, nowadays, that the Mapping Command ran across intelligent life, and it was even less often that the intelligent life was humanoid. But when it happened it was an event to remember. For space travel had brought with it two great problems. The first was Contact, the second was Trade. For many years Man had prohibited contact with intelligent humanoids who did not yet have space travel, on the grounds of the much-discussed Maturity Theory. As time went by, however, and humanoid races were discovered which were biologically identical with Man, and as great swarms of completely alien, often hostile races were also discovered, the Maturity Theory went into discard. A human being, ran the new slogan, is a Human Being, and so came the first great Contact Law, which stated that any humanoid race, regardless of its place on the evolutionary scale, was to be contacted. To be accepted, "yea, welcomed," as the phrase went, into the human community. And following this, of course, there came Trade. For it was the businessmen who had started the whole thing in the first place.
Hence the day of the Open Planet. A humanoid race was discovered by the Mapping Command, the M.C. made its investigation, and then sent out the Word. And every company in the Galaxy, be it monstrous huge or piddling small, made a mad rush to be first on the scene. The Government was very strict about the whole business, the idea being that planets should make their contracts with companies rather than the government itself, so that if any shady business arose the company at fault could be kicked out, and there would be no chance of a general war. Also, went the reasoning, under this system there would be no favorites. Whichever company, no matter its resources, had a ship closest at the time of the call, was the one to get first bargaining rights. Under this setup it was very difficult for any one company to grow too large, or to freeze any of the others out, and quite often a single contract on a single planet was enough to transform a fly-by-night outfit into a major concern.
So that was the basis of the Open Planet, but there the real story has only begun. Winning the race did not always mean winning the contract. It was what you found when you got down that made the job of a Contact Man one of the most hazardous occupations in history. Each new planet was wholly and completely new, there were no rules, and what you learned on all the rest meant nothing. You went from a matriarchy which refused absolutely to deal with men (the tenth ship to arrive had a lady doctor and therefore got the contract) to a planet where the earth was sacred and you couldn't dig a hole in it so mining was out, to a planet which considered your visit the end of the world and promptly committed mass suicide. The result of this was that a successful Contact Man had to be a remarkable man to begin with: a combined speed demon, sociologist, financier, diplomat and geologist, all in one. It was a job in which successful men not only made fortunes, they made legends. It was that way with Pat Travis.
Sitting at the viewscreen, watching the clouds whip by and the first dark clots of towns beginning to shape below, Travis thought about the legend. He was a tall, frail, remarkably undernourished looking man with large soft brown eyes. He did not look like a legend and he knew it, and, being a man of great pride, it bothered him. More and more, as the years went by, his competitors blamed his success on luck. It was not Pat Travis that was the legend, it was the luck of Pat Travis. Over the years he had learned not to argue about it, and it was only during these past few months, when his luck had begun to slip, that he mentioned it at all.
Luck no more makes a legend, he knew, than raw courage makes a fighter. But legends die quick in deep space, and his own had been a-dying for a good long while now, while other lesser men, the luck all theirs, plucked planet after planet from under his nose. Now at the viewscreen he glanced dolefully across the room at his crew: the curly-headed young Dahlinger and the profound Mr. Trippe. In contrast to his own weary relaxation, both of the young men were tensed and anxious, peering into the screen. They had come to learn under the great Pat Travis, but in the last few months what they seemed to have learned most was Luck: if you happened to be close you were lucky and if you weren't you weren't. But if they were to get anywhere in this business, Travis knew, they had to learn that luck, more often than not, follows the man who burns his generators....
He stopped thinking abruptly as a long yellow field came into view. He saw silver flashing in the sun, and his heart jumped into his throat. Old 29 settled fast. One ship or two? In the distance he could see the gray jumbled shapes of a low-lying city. The sun was shining warmly, it was spring on Diomed III, and across the field a blue river sparkled, but Travis paid no attention. There was only one silver gleam. Still he waited, not thinking. But when they were close enough he saw that he was right. The Mapping Command ship was alone. Old 29, burned generators and all, had won the race.
"My boys," he said gravely, turning to the crew, "Pat Travis rides again!" But they were already around him, pounding him on the back. He turned happily back to the screen, for the first time beginning to admire the view. By jing, he thought, what a lovely day!
That was his first mistake.