Cognitive resources arise from experiences qualitatively different from those of the Machine Age. Digital engines do not burn coal or gas. Digital engines burn cognition. The source of cognition lies in the mind of each human being. The resources of the Machine Age are being slowly depleted. Alternative resources will be found in what was typically discarded. Recycling and the discovery of processes that extract more from what is available depend more on human cognition than on brute force processing methods. The sources of cognition are, in principle, unlimited. But if the cognitive component of human practical experiences were to stagnate or break down for some unimaginable reason, the pragmatics based on the underlying digital process of the Age of Cognition would break down. To understand this, one need only think of being stuck in a car on an untravelled road, all because the gasoline ran out. Compare this situation with what would happen if the most complex machine, more complicated than anything science fiction could describe, came to a halt because there was no human thought to keep it going.

In the current context, the dynamics of cognition, distributed between processing information and acquiring and disseminating knowledge, stands for the dynamics of the entire system of our existence. Embodied in technologies and processing procedures, cognition contributes to the fundamental separation of the individual human from the productive task, and from a wide variety of non-productive activities. It is not necessary that an individual possess all knowledge that a pragmatic experience requires. This means, simply, that operators in nuclear power plants need not be eminent physicists or mathematicians. Neither do all workers in a space research program need to be rocket scientists. A programmer might be ignorant of how a disk drive works. A brain surgeon does not know how the tools he or she uses are made. Each facet of a pragmatic instance entails specific requirements. The whole pragmatic experience requires knowledge above and beyond what the individuals directly involved can or should master. Instead of limited knowledge uniformly dispensed through literate methods, knowledge is distributed and embodied in tools and methods, not in persons. The advantage is that programs and procedures are made uniform, not human beings. For example, data management does not substitute for advanced knowledge, but a data management system as such can be endowed with knowledge in the form of routines, procedures, operation schemes, management, and self-evaluation.

Just as everyone kept the mechanical engine going, everyone, layperson or expert, contributes to the functioning of the digital engine. The only source of cognition that we can count on is within people self-constituted through practical experiences involving the digital. This does not mean that everyone will become a thinker and everyone will produce knowledge. Two sources of knowledge are relevant in the Age of Cognition within which the civilization of illiteracy unfolds. One source is the advanced work of experts and researchers, in areas of higher abstraction, way beyond what literacy can handle. The other, much more critical, source is to be found in common- sense human interaction, in day-to-day human experience.

We know that the knowledge of experts will continue to be integrated in the pragmatics of this age. The specific motivations of human practical experiences resulting in knowledge have to be recognized and stimulated. And we must also be aware of circumstances that could have a negative effect on these experiences.

We know less about the second source of knowledge because in previous pragmatic contexts it was less critical, and widely ignored. In particular, we do not know how to tap into the infinite reservoir of cognitive resources that are manifested through the routine work and everyday life of the overwhelming portion of the world's population. Taken individually, each person can contribute cognitive resources to the broader dynamics of the world. But these individual contributions are random, difficult to identify, and do not necessarily justify the effort of mining them. In our lives, many decisions and choices are made on the basis of extremely powerful procedures of which we, as individuals, are almost never aware. There is a grain of genius in some of the most mundane ways of doing things. Here the nodal points of integration in the multi-dimensional array that constitutes the globality of humankind are what counts. Delving into the dynamic collective persona makes such an effort worthwhile.

Years ago, in a dialogue with a prominent researcher in education, who used to maintain interactive simulations for youngsters who logged in at his institute, I discussed the then fashionable Game of Life (developed by John Horton Conway). As an open-ended simulation of the rules of birth and death, and based on the theory of cellular automata, the game required quite a bit of thinking. There is no winner or loser in the Game of Life. Although the rules of the game are relatively simple, highly complex forms of artificial life arise on the matrix: a cell going from empty to full describes birth, from full to empty, death. Satisfaction in playing is derived from reaching complex forms of life.

The idea we discussed was to make the game widely available on the network. The hundreds of thousands of players would leave traces of cognitive decisions that, over time, would add up to an expression of the intelligence of the collective body who shared an interest in the game. The cognitive sum total is of a Gestalt nature-much higher than the sum of its parts. That is, the sum has a different qualitative condition, probably comparable to that of the experts and geniuses, or even much higher! Considering all the instances of human application to tasks that range from being frankly useless to highly productive, one can surmise that the second source of knowledge and intelligence is much more interesting than that of the dedicated thinkers. There is more to what we do and how we choose than rationality and thinking, never mind literate rationality.

This collective persona need not comprise the entire population of the world (minus the knowledge professionals). It would help to start with groups formed ad hoc, groups which share an interest in a certain activity, such as playing games, or surfing for a particular piece of information, from the trivial "How do I get from here to there?" to whatever people are looking for-football scores, pornography, crossword puzzles, recipes, investment information, support in facing a certain problem, love, inter- generational conflicts, religion-anything. The challenge comes in capturing the cognitive resources at work, making inferences from the small or vast collective bodies of common focus, and coming up with viable procedures that can be utilized to enhance individual performance-all this without shaping future individual performance into grotesque repetitive patterns, no matter how successful they might be.

If there is validity to the notion that we are in the age of knowledge, we cannot afford to limit ourselves to the knowledge of a few, no matter how exceptional these few are. The civilization of illiteracy transcends the literate model of individual performance considered a guarantee of the performance of society at large.

As practical experiences become more complex, breakdowns can be avoided only at the expense of more cognitive resources. We know that it took millennia before primitive notation progressed to writing and then to generalized literacy. In the Age of Cognition, we cannot afford such a long cycle for integrating human cognitive resources. Marvin Minsky once pointed out how much mind activity is lost in the leisure of watching football games on TV. While relaxation is essential to human existence, nobody can claim, in good faith, that what has resulted from the enormously increased efficiency of cognition-based practical experiences is not wasted to a great extent. Short of giving up, one has to entertain alternatives. But alternatives to this situation cannot be legislated. It is clear that within the motivations of the global economy, the need to identify and tap more sources of cognition will result in ways to stimulate human interaction. Watching TV probably generates thoughts that only die on the ever larger screens in our homes. Surfing the Web, where millions of hits are counted on the pornography sites-not on mathematics or literature sites-is also a waste and a source of mediocrity. Mouse potatoes are not necessarily better than the couch variety.