When the Declarer holds a suit long in both hands, headed by the three top honors, two in one hand and one in the other, it is wise to win the first trick with one of the honors of the hand which holds two; this is apt to be beneficial in the event of an adversary refusing or having a singleton.

The Declarer, even when he has bid a light No-trump and received little assistance, should play with confidence. His adversaries do not know the flimsy character of his declaration, and will credit him with more powerful cards than he really holds. Even experienced players seem to feel that a No-trump declaration is entitled to greater respect than it deserves when made with the minimum strength which conventionally authorizes it. A clever player will frequently capture the odd with such a declaration, merely because the adversaries do not realize his weakness.

DECLARER'S PLAY OF A SUIT DECLARATION

The Declarer generally has a greater opportunity to display skill in the play of a suit declaration than of a No-trumper. With a suit declared, as soon as the Dummy is placed before him, he must determine which of two plans of campaign it is advisable for him to adopt: that is, he must either lead Trumps until the adversaries have no more, or he must play the ruffing game and make his Trumps separately. The latter is especially advantageous if, with his weaker Trump hand, he can take a trick or tricks that would, of necessity, be lost if he immediately exhausted all the Trumps.

The Declarer, therefore, should first look for a chance to ruff losing cards with his weak hand; when he does not find that opportunity, he should realize that the adversaries will attempt to do some ruffing themselves, and in nine cases out of ten, should exhaust the Trumps.

When the Declarer has a holding which makes him anxious that the Trump lead should come from the other side, and the Dummy contains short Trumps and a short suit (which short suit the Declarer cannot arrange for the Dummy to ruff, either because he has the same number as the Dummy, or because he has winning cards), he can sometimes induce an adverse Trump lead by opening the short suit, thus conveying to his adversaries the impression that he desires to ruff with the short Trumps.

If the Declarer have sufficient Trump length in his weak Trump hand to exhaust the adverse Trump holding, and still remain with sufficient Trumps for all possible ruffs, he should lead Trumps before taking the ruff, so as to avoid any chance of an over-ruff. An obvious case will exemplify this principle:—

The Declarer holds Ace, King, Queen, and one small Trump; the Dummy, four small; the Declarer, King, Queen, and two small Clubs, in which suit the Dummy has Ace and one small. Part of the Declarer's original scheme of play is to have the Dummy ruff his losing Club, yet to lead that suit before three rounds of Trumps would be the height of folly, as a winning card might be ruffed by an adversary or the Dummy over-ruffed.

Managing the Dummy so as to utilize all his small Trumps to the greatest advantage is one of the tests of the skill of the player of the combined hands. A simple example follows: With Hearts Trump, the Dummy puts down one small Club, and three worthless Trumps. The Declarer wins the first trick, has Ace at the head of his long Trumps; also, Ace, King, and two losing Clubs. His play is plain. He should lead his Ace and then a small Club; ruff the latter, lead a Trump from Dummy, and then the remaining losing Club, for Dummy to ruff with his last Trump.

PLAY BY DECLARER'S ADVERSARIES