'That would just suit me.'
'You are a demon then!'
'I should like to be.'
'As much as I am?'
'Neither more nor less.'
'Accepted,' answered Mary, giving Aurore a shake of the hand. 'Now we will go back and behave quite properly to Mother Alippe. She is a good old thing. We will reserve ourselves for Mother D. Ah, you don't know her yet! Every evening outside the class-room. Do you understand?'
'No. What do you mean by "outside the class-room"?'
'Well, the games after supper under the superintendence of Mother D. are dreadfully dull. So when we come out of the dining-room we will slip away, and not come back till it is time for prayers. Sometimes Mother D. does not miss us, but generally she is enchanted that we should run away, because then she can have the pleasure of punishing us when we come in. The punishment is to wear your nightcap all the next day, even in chapel. In this kind of weather it is very pleasant and good for the health, and though the nuns you meet cry 'Shame! shame!' that hurts nobody. If in the course of a fortnight you have worn many nightcaps, the Superior threatens not to allow you to go out on the next holiday, but she either forgets or forgives you at the request of your parents. When you have worn the nightcap so long that it seems to have grown on your head, you are locked up for a day. But after all, it is better to give up amusing yourself for a single day than to bore yourself perpetually of your own freewill.'
Aurore quite agreed with Mary's reasoning, and found the time very long till supper. The whole school had meals together, and then came the hour of play before prayers and bed. The older ones went to their large and beautiful study, but the rest had only quite a little room where there was no space to play, so that they were thankful when the evening was over. In leaving the refectory there was always a certain confusion, and it was easy for both big and little demons to slip away down the ill-lighted passages to the dark side of the cloisters.
Here Aurore, with Irish Mary for her guide, found a number of girls assembled, each with something in her hand. One held a stick, another a pair of tongs, a third a poker. What could they be going to do? 'Dupin' asked herself. Something exciting, of course; but she never guessed that it would be her favourite game of 'pretending.' For all these strange weapons were intended for the deliverance of a prisoner who was hidden in a dungeon somewhere under the convent.