Of course, that horse incident is an unusual one, but there are hundreds of interesting problems that come up in the making of motion pictures nowadays. Pictures are one of the things that week by week are making us the fellows we are—oughtn’t we to know something about them?

In one year, according to the government tax paid on box-office admissions, nearly $800,000,000 worth of photoplay tickets were bought. That means more than $2,000,000 a day paid to see motion pictures. If the admissions averaged about twenty cents apiece, that means some 10,000,000 people a day watching the movies—getting their amusement and instruction, good or bad, and their impressions, good or bad, that go to determine what sort of people they will be, and what sort of a nation, twenty years from now, the United States will be.

What about it? Isn’t it a pretty important thing for us to know something about the best movies, and the worst, and why they are the best, or the worst? And how they might be better?—So that we can encourage the right films, and censure the ones that ought to be censured, and do it intelligently, playing our part in improving one of the biggest influences that this country or any other has ever seen? For surely we all know that if we can avoid the photoplays that aren’t worth while, they will be just that much less profitable for the men who make them, and the pictures that we do see, that are worth while (if we can tell which ones they are, and recommend them to our friends after we’ve seen them), will have just that much more chance to live and show a profit and drive out the poorer specimens and get more worth while pictures made.

One of Marshall Neilan’s pictures was called “Dinty.” It told the story of a little newsboy in San Francisco. It contained a lot of cleverness and a lot of laughs; for instance, Dinty had a string tied to his alarm clock, that wound around the alarm as it went off, and tipped a flatiron off the stove, and the weight of the flatiron yanked a rope that pulled the covers off Dinty.—Then, on the other hand, there was a lot of stuff in it that was not so good.

Now, when you saw that picture, if you did, could you tell what was good and what was not so good, and why the poorer part was poor? If you could tell that, you’re in a position to profit most from such pictures as you see, and get the least possible harm. Also, you can help the whole game along by intelligent comment and criticism, and enthusiasm for the right thing.

Of course, you can get some fun out of watching a picture as a two-year-old watches a spinning top, but you can get a lot more if you use your brains. Try it.


CHAPTER II

TRICK STUFF

Motion pictures are not only important; they are fascinating. There’s a glamor that surrounds the whole industry. Think of starting out at daybreak—three big autos full of people, and a whole cavalcade on horseback as well—to stage a “real sham battle” between cowboys and Indians!—Think of all the interesting results that can be secured, with the use of a little ingenuity and knowledge of the amazing things that a camera will do!