Fig. 1,020—Wiring diagram for flags. These may be wired for high speed flashers by gradually increasing the lamp centers between the vertical rows from the flag staff to the end.


Fig. 1,021.—Diagram showing method of wiring for high speed effects on single lines. This wiring diagram would be carried out the same in the case of a travelling border, whether it be straight or otherwise. In the case of a fountain, begin numbering each stream at the bottom and carry out the same scheme to the end of that stream. When several streams are parallel, all the lamps may be connected in a row the same as though they were an individual lamp. Care should be taken not to get more than twenty No. 1 lamps on a circuit. Among the effects that may be obtained are a revolving wheel, a column of flame, and a straight travelling border with part of the No. 1 lamps from each effect to the same No. 1 wire, carry it back to any No. 1 switch on the machine, and the effect will come out right. For instance, in a flame effect with sixteen No. 1 lamps, four No. 1 lamps could be taken in the straight border, and put on the same wire, and the effect would come out right. The spacings for high speed effects vary, according to the size of the sign. Travelling borders around an ordinary sign 3 x 10 feet should have their lamps spaced about six inches apart. In a fountain fifteen feet high, the lamps should be spaced about nine inches apart.


Fig. 1.022.—Method of wiring for a torch. This wiring diagram gives the correct method of wiring smoke, flames, steam, and water effects. It may be the flame in the top of a torch as here shown, liquid pouring out of a bottle, smoke rising from a cigar, or dust behind an automobile wheel. The only difference being in the direction each goes and the outline of the bank of lamps. Wire the lamps in unequal lines across; avoid any straight lines because it gives a mechanical effect which is not natural. If the effect be to rise, mark the lower row No. 1, the next row above No. 2, etc. Pick up all the No. 1 rows until there are twenty lamps, and attach them to No. 1 wire which will go back to any No. 1 switch on the machine. Do the same with the other numbers. Do not overload line as this will decrease the life of the contacts.