French touch is as good as any of those I can remember just now; it is played like this:

“Fr tutch run after another boy and tutch him any were and the boy you tutched has to keep his hand on the place were you tutched and go ea (“he”) and run after another boy and tutch him any were and he has to keep his hand on the place where he tutched and go ea and run after another boy and tutch him any were and he has to keep his hand on the place were he tutched and go ea and run after another boy and tutch him any were etc.”—

and OFF-GROUND TOUCH like this:

“You are not supposed to let your feet touch the ground, if you do, the one who is out can have you”—

but somebody really ought to make a full list of games of this kind. Aunt Eliza might do it (always fussing about with school-children, she is, and seeing that their clothes are properly patched behind) if she weren’t so fond of explaining things—so fond that I daresay she’ld mix up B—TOUCH with HOOPS and HONEY-POTS, for the sake of fitting it in with some explanation or other. That’s the worst of Aunt Eliza; she’s sometimes right, but you never know when....

And now, come to think of it, I believe I can tell you just one or two more of the games they play down our way. There’s WILL YOU ’LIST (a recruiting game, very popular just now), and HAMMERS ON, and KICKS, and RED ROVER (“Three steps and I’ll be over”), and CARLOW, and FRIED EGGS AND A RASHER, and POSTMAN’S KNOCK, and TEN O’CLOCK POLICE, and SCHOOL-BOYS, and ICKAMY-ICKAMY-CO (“where’s the poor man to go?”), and SHUNTING ENGINES and FOLLOW THE LEADER—

It’s the only really dangerous game we have, FOLLOW THE LEADER. Because of course the bravest boy is chosen as leader, one who crosses the road just in front of some heavy van and then goes and raps at all the doors of the neighbours who rush out in a rage to see what’s the matter; so that by the time the third man has done the same there’s sometimes a smash-up and always a row. A grand old game is DOING EACH OTHERS’ DAGS, as they call it; but its bound to end in trouble of some kind, for dead certain; though the “leader” generally comes off without a scratch, as they do in the army—

and STITCH AWAY TAILOR and BOATS and HOOPLA FOR CHOKLITTS and BUS HORSES and REIN HORSES and SCOUTS and PICKING THE CROW’S NEST and KNOCKING DOWN GINGER and KNOCKING GINGER OUT O’BED (rough; played with door-knockers) and WHIRLIGIG and ROBIN SNATCH (with handkerchiefs) and FLAG RACE and POTTY and FIVE HUNDRED MONKEYS UP (the last two are hide-and-seek) and GUARDING THE STAKE and JUPITER. I’m glad I didn’t forget to remember JUPITER; it’s an old game and goes like this:—

“One has to be Jubiter and every time he hops out he has to say Jubiter and if he catches one he has to be servant and so on until you catch all except one and he has to be Jubiter”—

and SUNDAY-MONDAY and HIDING STEPS and OUTINGS and HOME IT and WHAT’S THE TIME and TAILOR SAID and LAST MAN STANDING (like OFF-GROUND TOUCH) and RELIEVO (like RELEASE, only chalked dens are used) and POSTMAN RELAY and EGG AND SPOON RELAY and INDIAN CLUB RELAY and DAY AND NIGHT and JUMPING THE BROOK and ONE MORE NO MORE and PARVY and STOLEN NECKLACE and OUT OF BOUNDS and GIVE A JOIN (like WIDDY) and DATE-HOGS—