The Wagon,[D] representing the Supply Train, moves diagonally, like the Artillery, but only one or two squares at a time; for it should not move so rapidly, therefore it does not move so far.
The player should be careful to guard the Wagon, for if it is captured he loses the game.
An invading army entering a country where supplies cannot be procured, must necessarily carry them with him; and should his train be captured, with a good army in his front, he would be in great danger of destruction.
SUGGESTIONS TO PLAYERS.
The attacking party should first determine upon a plan of attack. Then proceed to arrange his figures in proper order for the accomplishment of his plan. He should guard his lines, by throwing forward Light Infantry and Cavalry; but will endeavor to avoid an engagement until his order of attack is formed.
Unless to secure a very decided advantage, when once put in operation his first plan should not be abandoned. The time lost in arranging a new plan may be taken advantage of by the defending party, who might assume the offensive and win the game.
The defending party, at the opening of the game, should throw forward Light Infantry and Cavalry, to guard against any rapid movement to take the Citadel, that may be attempted by the attacking party with Cavalry and Light Infantry. This will also give him time and space for moving up and arranging his figures in proper order for defence.
In advancing the Cavalry and Light Infantry, great caution should be observed in placing the figures on the squares most desirable for checking the advance of the attacking party, while at the same time they are not endangered.