In order for a team to operate at maximum efficiency offensively all of the players must get off with the ball at the same time. They must uncoil as a unit and strike the opposition as quickly as possible. The only advantage the offense has over the defense is the former knows where the play is going and when the ball will be snapped. In order to maintain this advantage the offense must strike quickly as a unit. Should the defense penetrate the offense or the offense not get off on the ball together, the offense loses its advantage over the defense.

The offense’s advantage hinges on its ability to get off on the ball together. Whether or not the offense can do this well will depend upon their first initial movement, which in turn depends upon the snap count.

At one time or another I believe we have used just about every imaginable snap count. We have found that our line gets off better as a unit, without leaning, and hits quicker when we employ a sound snap count. The quarterback can say what he likes if we are going on the first sound. While in the huddle, the quarterback will give the play and then cue the action with the first sound, second sound or the third sound. We use the same word for our sound snap count, but the emphasis is placed on the first, second or third sound. For example, if the quarterback calls, “24 on the second sound,” the team lines up in its offensive position, and the quarterback says, “Go!” Since this is the first sound, the ball is not centered. Then the quarterback commands, “Go!” for the second sound, the ball is centered and the team moves as a unit. The quarterback can wait between his first and second commands since our snap count is non-rhythmic. Such a measure not only keeps the defense off guard, but it also keeps the offense constantly alert.

Automatics

It is not my purpose to discuss the automatic versus the non-automatic systems of signal calling. In the former the quarterback can use the automatic system or change the play at the line of scrimmage. In the latter he runs the play that was called in the huddle and does not change it at the line of scrimmage. There are advantages and disadvantages to both systems. A strong argument that is advanced for the non-automatic system is that it gives the linemen time to analyze their block and mentally pick out the person they are supposed to block as they approach the line of scrimmage. The people who favor the non-automatic system maintain they have fewer broken signals, and fewer bad plays than the teams using the automatic play change.

While I am not stressing the merits of one system over the other, frankly, I would never send my players into a football game without several plays which could be automaticked at the line of scrimmage. It is just common sense to realize certain plays are not good against certain defenses, and it is useless in most instances to run a play directly toward the strength of a defense when you need to gain yardage in order to sustain your offensive drive. Therefore, we always have a trap play, an end sweep, and a look pass as our automatics. Since they are few in number, our automatics are easy to learn and they allow the quarterback to change his play at the line of scrimmage if he wishes to do so.

Our automatic system is very simple, and there is very little confusion when we change our plays. As an example, while we are in the huddle, the quarterback will call play, “18,” and the players will break from the huddle and go to the line of scrimmage. After the quarterback gets the players down into their offensive positions and he sees he wants to change the play on automatic, he will repeat the original play, “18.” This will alert the players, and they know the next number they hear will be the new play that will be run instead of play 18. After the quarterback has repeated the original play, and has called another number, “24,” as an example, everyone on the offensive team knows the new play will be 24, and the snap count always remains the same.

Faking the Automatic

If the quarterback wishes to fake an automatic so the opponents cannot catch on to what he is doing, this can be done very simply. As an example, let’s say the quarterback called the play, “30,” in the huddle. At the line of scrimmage he decided to fake or dummy the automatic. At the line he will say any number other than the one he called in the huddle. This notifies the boys it is a fake automatic and they will not pay any attention to the next number he calls as they are going to run the play which the quarterback called originally in the huddle.