Attention may be called to the occasional advisability of discarding falsely, when one has mastered the principles of the game. Such false discard may be understood by the following example. Suppose you hold ace, queen, and two small clubs and two small spades. The adversaries have led trumps, and your left-hand player has drawn the last trump from your partner. According to rule, you ought to discard a club, to show your partner your strong suit. As, however, your left adversary has the lead, he would at once lead a spade up to your indicated weak suit. You may therefore discard a spade, in the hope that he may lead a club up to your ace, queen.

The Use and Abuse of Trumps.

The suit that is trumps is the most powerful suit of all. A two of trumps will beat the ace of another suit. Consequently, it is of the utmost importance that trumps be treated with the greatest respect. As a general rule, the original leader with a strong numerical hand of trumps should lead them, six or even five trumps being numerical strength, even though no honour is held. If the original leader

hold six trumps, there are only seven others against him; and if these be divided as they most generally will be, viz. two each in two hands and three in one other, three rounds of trumps will extract all the trumps except the three remaining in the leader's hand; in which case three certain tricks are held by the leader. If one player hold six trumps, it is probable that his partner holds a long suit (not trumps); and if trumps be extracted, his partner may make several tricks in this long suit. There is no fear of the adversaries doing so, as the long suit would be trumped by the leader who held originally five or six trumps. If, on the contrary, partner has no good cards, a valuable score can hardly be made by any method of play. Therefore, to lead trumps, if strong in them, is almost imperative, although the leader may hold no winning card in any other suit. If the partner only hold one trump, which will be discovered in the second round, it is advisable to continue leading a trump in order to draw two of the adversaries' trumps together, and thus to prevent them from making these separately.

One of the great difficulties which players only partially acquainted with the game experience, is when to trump or not to trump a doubtful card.

It has been laid down as a law not to trump a doubtful card if strong in trumps, and many players will never trump a doubtful card if they hold only four small trumps, as they seem to consider such a hand is strong.

It must be remembered that refusing to trump a doubtful card is in reality declining to make certain of a trick, in exchange for a possibility that one's partner may hold the winning card of the suit. If

the adversary hold the winning card, then a trick has been actually lost by declining to trump. How, then, can the loss of this trick be recovered? It may be recovered if the player who refused to trump is able to extract the adversaries' trumps, and bring in one or more cards of a long suit, a proceeding which he would have been unable to accomplish had he trumped the doubtful card. Also, the player who refused to trump may get rid of a worthless card of some other suit, which he may then be able to trump should the winning card of that suit be against him.

When, however, no card that is worthless can be thrown away, and when strength in trumps has been indicated against him, a player can with advantage trump a doubtful card, even though he hold four trumps, one of which is an honour.

Another important item in connection with trumping a doubtful card is whether one desires the lead, or does not wish for it. If the lead would be disadvantageous, then the doubtful card should not be trumped, and vice versâ.