another trump guards the king; no trumps are in the other hands.

Your left adversary leads the ace of hearts; when he leads another heart you must win with the king and must lead up to the king of trumps, when you win only two tricks. If you throw your king of hearts on the ace, you avoid obtaining the lead, and your partner may hold the queen, and your ace, queen of trumps will then both win tricks. Should your partner not hold the queen, you lose nothing by this play, as you must make your ace, queen of trumps if you have not the lead, and if you retained the king of hearts you could not by any possibility win more than two tricks.

Sometimes one holds what is called a trump too many; such a case is the following. You hold ace, queen, and one small trump (spades), and a losing diamond; your partner holds the best diamond. The king of spades is on your right and is guarded, and this adversary has but two trumps. Your partner has no trump, and leads the ace of hearts. If you discard your diamond on this ace of hearts, you must trump the best diamond, and must then lead up to the king of trumps, when you win only three tricks out of the four. If, however, you trump your partner's ace of hearts, and lead the diamond, you again transfer the lead to your partner, and you make all four tricks, as the king of trumps cannot win.

In order to thoroughly master these simple problems, it is advisable to place the cards on the table before you, and examine such cases. They frequently occur, and are, more frequently than not, quite overlooked by bad players, who would think

it quite absurd to trump a partner's ace, and who omit to notice the importance of placing the lead.

It is by the manner in which the last four or five cards in a hand are played that skill in Whist is shown; two and sometimes three or four tricks are lost by bad play, when only five or six cards remain in each hand.

The Play of the Twelfth and Thirteenth Cards.

The play of a twelfth or a thirteenth card is one requiring careful consideration. A player may hold the twelfth card, and he may know that his partner does not hold the thirteenth. He may know, and ought to know, whether his card is the higher or lower of the two remaining. He ought also to know, from the leads and return leads, whether the right or left adversary holds the other card of the suit. A player who does not note such details would be better employed in a game of Beggar-my-neighbour than at Whist, the former game being more suited to his intellectual capacity.

The least dangerous form in which the twelfth card can be played is when it is the better of the two, and when the thirteenth is in the hand of the adversary on the right. The most dangerous, except when placing the lead for a specific purpose, is when the twelfth card is the lower of the two, and the best is held by the left-hand adversary. When the right adversary holds the better card, to play the losing card affords the left-hand adversary the opportunity of discarding a worthless card. A trick

is frequently lost by the eagerness of an inexperienced player to play his losing twelfth card in order to allow his partner to make a trump. Before playing this twelfth card, winning cards should be played in order to prevent the second player getting rid of a loser and then trumping the winning card. For example, two rounds of hearts have been played, ace and king being out. A holds the queen of hearts and a losing twelfth card. Left-hand adversary holds small heart and small trump. When the losing twelfth card is played, he discards his heart, and is thus enabled to trump the queen. If the queen of hearts had been played first, an extra trick would have been won.